Since Funcom proved unable to make a balance that makes any sense, here’s something that does.
I know they won’t care, I just want to lose some time to show those who’ll read that even a dumb**s is capable of doing a better work.
FACTION TIERS:
T1 - Exiles, Darfari.
T2 - Black Hand, Dogs of Desert, Nordheimers
T3 - Cimmerians, Lemurians, Relic Hunters, Volcano
STATS FOR EVERY THRALL:
Health per VIT: +60 (All Faction Tiers)
Damage per STR/AGI: +1% (All Faction Tiers)
Armor per GRT: +15 (All Faction Tiers)
GENERIC STATS: based on
- Faction Tier (T1 - T2 - T3)
- Thrall Tier (I - II - III - IV)
- Thrall Type (Fighter, Archer, Dancer, Bearer)
FIGHTER IV:
Base Health: 900 (T1) - 1200 (T2) - 1500 (T3)
Melee Mult: 1.5 (T1) - 1.75 (T2) - 2 (T3)
Ranged Mult: 0.75 (T1) - 0.85 (T2) - 1 (T3)
ARCHER IV:
Base Health: 600 (T1) - 900 (T2) - 1200 (T3)
Melee Mult: 1.0 (T1) - 1.25 (T2) - 1.5 (T3)
Ranged Mult: 1.5 (T1) - 1.75 (T2) - 2 (T3)
DANCER IV:
Base Health: 500 (T1) - 750 (T2) - 1000 (T3)
Melee Mult: 1.2 (T1) - 1.5 (T2) - 1.8 (T3)
Ranged Mult: 1.0 (T1) - 1.25 (T2) - 1.5 (T3)
BEARER:
Base Health: 500 (T1) - 750 (T2) - 2000 (T3)
Melee Mult: 1.0 (T1) - 1.25 (T2) - 1.5 (T3)
Ranged Mult: 0.5 (T1) - 0.75 (T2) - 1.0 (T3)
ATTRIBUTES: based on
- Faction
- Thrall Type
- Thrall Tier
FACTIONS:
- Exiles: +5 GRT
- Darfari: +5 VIT
- Black-Hand +5 STR
- Dogs of Desert: +5 AGI
- Nordheimers: +5 STR
- Cimmerians: +3 STR, +3 VIT
- Lemurians: +3 STR, +3 GRT
- Relic Hunters: +3 AGI, +3 VIT
- Volcano: +3 VIT, +3 GRT
TYPE/TIER:
-
Fighter I: +2 VIT, +2 GRT
-
Fighter II: +4 VIT, +4 GRT
-
Fighter III: +7 VIT, +7 GRT
-
Fighter IV: +10 VIT, +10 GRT
-
Archer I: +2 AGI, +1 VIT, +1 GRT
-
Archer II: +4 AGI, +2 VIT, +2 GRT
-
Archer III: +7 AGI, +3 VIT, +3 GRT
-
Archer IV: +10 AGI, +5 VIT, +5 GRT
-
Dancer I: +2 AGI, +2 VIT
-
Dancer II: +4 AGI, +4 VIT
-
Dancer III: +7 AGI, +7 VIT
-
Dancer IV: +10 AGI, +10 VIT
-
Bearer I: +3 VIT, +1 GRT
-
Bearer II: +6 VIT, +2 GRT
-
Bearer III: +10 VIT, +4 GRT
-
Bearer IV: +15 VIT, +5 GRT
SPECIAL THRALLS:
- Cannibal Brutes: +0.5 Melee Multiplier, x0 Ranged Multiplier, -500 Health
- Cimmerian Berserkers: +0.25 Melee Multiplier, x0 Ranged Multiplier, -500 Health
Following this table it would be extremely easy to make balanced thralls, and it makes even more sense than the absurdity we have right now.