Since Funcom proved unable to make a balance that makes any sense, here’s something that does.
I know they won’t care, I just want to lose some time to show those who’ll read that even a dumb**s is capable of doing a better work.
FACTION TIERS:
T1 - Exiles, Darfari.
T2 - Black Hand, Dogs of Desert, Nordheimers
T3 - Cimmerians, Lemurians, Relic Hunters, Volcano
STATS FOR EVERY THRALL:
Health per VIT: +60 (All Faction Tiers)
Damage per STR/AGI: +1% (All Faction Tiers)
Armor per GRT: +15 (All Faction Tiers)
GENERIC STATS: based on
- Faction Tier (T1 - T2 - T3)
- Thrall Tier (I - II - III - IV)
- Thrall Type (Fighter, Archer, Dancer, Bearer)
FIGHTER IV:
Base Health: 900 (T1) - 1200 (T2) - 1500 (T3)
Melee Mult: 1.5 (T1) - 1.75 (T2) - 2 (T3)
Ranged Mult: 0.75 (T1) - 0.85 (T2) - 1 (T3)
ARCHER IV:
Base Health: 600 (T1) - 900 (T2) - 1200 (T3)
Melee Mult: 1.0 (T1) - 1.25 (T2) - 1.5 (T3)
Ranged Mult: 1.5 (T1) - 1.75 (T2) - 2 (T3)
DANCER IV:
Base Health: 500 (T1) - 750 (T2) - 1000 (T3)
Melee Mult: 1.2 (T1) - 1.5 (T2) - 1.8 (T3)
Ranged Mult: 1.0 (T1) - 1.25 (T2) - 1.5 (T3)
BEARER:
Base Health: 500 (T1) - 750 (T2) - 2000 (T3)
Melee Mult: 1.0 (T1) - 1.25 (T2) - 1.5 (T3)
Ranged Mult: 0.5 (T1) - 0.75 (T2) - 1.0 (T3)
ATTRIBUTES: based on
- Faction
- Thrall Type
- Thrall Tier
FACTIONS:
- Exiles: +5 GRT
- Darfari: +5 VIT
- Black-Hand +5 STR
- Dogs of Desert: +5 AGI
- Nordheimers: +5 STR
- Cimmerians: +3 STR, +3 VIT
- Lemurians: +3 STR, +3 GRT
- Relic Hunters: +3 AGI, +3 VIT
- Volcano: +3 VIT, +3 GRT
TYPE/TIER:
-
Fighter I: +2 VIT, +2 GRT
-
Fighter II: +4 VIT, +4 GRT
-
Fighter III: +7 VIT, +7 GRT
-
Fighter IV: +10 VIT, +10 GRT
-
Archer I: +2 AGI, +1 VIT, +1 GRT
-
Archer II: +4 AGI, +2 VIT, +2 GRT
-
Archer III: +7 AGI, +3 VIT, +3 GRT
-
Archer IV: +10 AGI, +5 VIT, +5 GRT
-
Dancer I: +2 AGI, +2 VIT
-
Dancer II: +4 AGI, +4 VIT
-
Dancer III: +7 AGI, +7 VIT
-
Dancer IV: +10 AGI, +10 VIT
-
Bearer I: +3 VIT, +1 GRT
-
Bearer II: +6 VIT, +2 GRT
-
Bearer III: +10 VIT, +4 GRT
-
Bearer IV: +15 VIT, +5 GRT
SPECIAL THRALLS:
- Cannibal Brutes: +0.5 Melee Multiplier, x0 Ranged Multiplier, -500 Health
- Cimmerian Berserkers: +0.25 Melee Multiplier, x0 Ranged Multiplier, -500 Health
Following this table it would be extremely easy to make balanced thralls, and it makes even more sense than the absurdity we have right now.
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You know, it would’ve been a good post without all that passive-aggressiveness. You’re needlessly shooting yourself in the foot by making people not want to read your post.
So please, give yourself some credit and turn the post into constructive feedback without unnecessary vitriol (even though I know you feel it’s justified, it still only ends up hurting your cause).
And what u say about Animals? now they have NO damage at all.
Need to rebalance them too or add weapons for them
system
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