Neither do I, at least not that aspect of it :smiley:

This is much more interesting:

You missed my point, but that’s my fault: I said I wouldn’t go into details, and I didn’t, and the devil’s in the details, as always :wink:

First, let me explain that my biggest beef is with BLB, not BP. I don’t like BP as a monetization scheme, either, mostly because the BP also relies on a certain degree of FOMO, but at least it’s a lot better than BLB. I’m not gonna go into details about BP, though, because my point about prices has to do with the BLB.

I’ve looked at the latest BLB offerings, and the Stormglass stuff looks really nice. I’m even tempted to spend money on it, and I wanted to mention that so that you’ll understand that I’m actually trying to be as favorable as I can.

You say that 4x more expensive DLCs would ruin this game in a year. Judging from the BLB pictures, there seem to be 21 Stormglass pieces in the Stormglass Sanctum Set. The last DLC I bought, the People of the Dragon, added 103 elements to the game: 41 building pieces, 32 placeables, 15 armor pieces, 12 weapons, and 3 saddles. That’s pretty much 5x as many elements as the BLB offering I’m tempted to buy, for the same price (1200 Crom coins = 10 USD).

In other words, Stormglass Sanctum Set is 5x more expensive than a typical DLC. If charging 4x more for DLCs would ruin the game in a year, why won’t charging 5x more for building pieces?

There are several factors here.

One is that they’re not bundling everything together – building pieces, placeables, armor, weapons, saddles, emotes, and whatever else – but rather letting people pick and choose what they want to buy. I have no problem with this, whatsoever. This is a good thing to do, and it’s reason enough to create a digital store like BLB instead of using DLCs. Again, I would have had no problem with that.

Another factor is that you can bring the price down by buying Crom coins in larger bundles. If you buy the largest bundle (7800 Crom coins = 50 USD), that brings the Stormglass Sanctum Set price down to (approximately) 7.7 USD, which makes it only 2.7x more expensive than a DLC. This is where I start disliking the system, because now you’re essentially gambling: I gave Funcom 50 USD, will they have enough offerings for me to spend that, or will I end up giving them money without spending it in their store?

The final factor to consider is the ā€œrotationā€ time. Stormglass Sanctum Set will only be there for a month. Better get it now, at this price, because maybe you’ll never see it again! And yeah, I know they said they would be rotating all the stuff back in, but when it comes to monetization, they haven’t given me reason to trust them yet. FOMO is FOMO, and the excuses about keeping the content ā€œabove the foldā€ are flimsy. We all know why these timers exist in these stores. Not only that, but anyone new to the game will not have watched all the dev streams, so they won’t know that this stuff will (supposedly) be back later.

At the risk of being jumped and insulted by some people who get triggered when someone even mentions ā€œFOMOā€, I’ll say this is one of my biggest problems with this monetization scheme.

So yeah, I wouldn’t have minded a BLB with 4x higher prices and smaller bundles. Maybe even 5x, as this Sanctum Set, which I might even end up buying.

If you’re telling me that 4x higher prices would have ruined the game because people couldn’t pick and choose, then I can totally agree with you and say that I would’ve welcomed a BLB like that. But if you’re telling me that 4x higher prices would have ruined the game because it’s necessary to obfuscate the prices behind a virtual currency, and manipulate players into spending money with FOMO tactics, then that’s where we have a disagreement.

I doubt that having a cleaner, more straightforward, more honest monetization would have doomed this game. I don’t think that’s what will decide whether the game survives or not. If it survives with it, I’m sure it could have survived without it. And conversely, if it would have failed without it, than I’m convinced it will fail with it, too.

I hope that helps you understand my complaints about the monetization.

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