Yep, exactly that.
I’m requesting for our Devs to allow us to equip Dung in our hotbar, and throw it like a monkey… ahem, like a Water Orb etc. I mean.
It would apply a new debuff called Toxic, that would last for 5 seconds
(This debuff can stack like poison up to 10, but is separate from poison so it can’t be used to add a stack to the poison effect cheaply) , dealing less damage than poison
(initially, if it stacks to 10 it will deal the same damage over time as poison at 10 stacks) as well as applying a brief cripple on direct hits.
The Dung Heap launched from a Trebechet would come in two forms: A packed heap, and a loose heap. The Packed Dung Heap would act similarly to a regular boulder, albeit dealing crap damage (heuheuheuh) and leaving a large, very potent AOE effect in its wake. Passing through said area would rapidly apply Toxic stacks. If something gets caught in the initial blast radius of this, they get 10 stacks of another new status effect called Diseased. Diseased lasts 30 seconds, and all it does is apply the toxic status effect every 5 seconds. So having 10 stacks applies 10 toxic effects, effectively lasting 35 seconds. Diseased can be cleansed by swimming.
A Loose Dung Heap scatters immediately after leaving the Trebechet, blanketing a large area with small Toxic aoes.
And yes, inspiration from Dark Souls. I’m genuinely serious regarding this suggestion however. The new status effects could be used in other areas as well. (Dungeons, hint hint)