To be entirely fair, many people have never experienced modern warfare, nor are scholars of pre-modern war.

For those who have received a slanted understanding of what constitutes War… A foreign, hostile hegemony throwing combatants, some skilled and hardened, others basically conscripts of no note, at settlements to steal their resources, in a seemingly haphazard way, may be exactly what they think of when they think of War.
And honestly, that description, if we add a little light genocide, and land grabbing, does stack up for most modern conflicts. Brutish and sloppy intrusions, on flimsy pretexts, to violently rob others.
But those are not declared wars, and they absolutely are not what we saw in Hour of the Dragon, which would be the Canonical source for war in the Hyborian Age.

Right now, this one would call it an age of banditry and bullying.
Or the Age of Greed, because the crux of the Age revolves around the Hoard.

But always keep a few things in mind.
There is a select group that gives direct feedback to the devs, they don’t gloat as much about it now, but it’s a known.
Look at certain opinions posted, then look at the recent updates.
In all possibility, these atrocities against balance are the insidious whispers of a wannabe Grima Wormtongue. Perhaps. Whose motivations for such have been previously spelled out. Or the musings of someone with a very specific view of how the game should be, one that clashes so hard with the past half decade, but their position lets them champion revision over refinement.

There is “player” and “community” feedback supporting these changes, if you look close enough and curate the list sharply.

Edit: Also, to address the original topic.
One small issue with the chart.
DLC Greatswords require Starmetal.
So everything required for the Starmetal Greatsword applies.
The base DLC Greatswords are Iron equivalents.