My point exactly. Historically, everything that was intended to be used as a weapon was designed to be wieldable as a weapon (at least everything that saw common use - there were certainly prototypes of weapon ideas that weren’t quite as useful as the designer had thought). You can use a sledgehammer or a spike maul to kill a person, but hardly fight with them. At least the current game animations reflect the unwieldiness of these giant lumps of metal (except the crazy jumping finisher).

Two-handed axe animations (except the spin-to-win move that looks like it was adapted from Wile E. Coyote or something) would be another alternative way to represent a poleaxe’s moveset, perhaps with a thrust added somewhere in the combo.