Glurin
2
Been that way for a while. The normal chests used to do the same thing, but that somehow caused problems with the ones out in the world that contained random loot because they wouldn’t respawn or something if left open. That issue was eventually fixed.
Storage chests players build and put in their base I guess I don’t mind so much having this behavior. I think I’d prefer it close automatically, but it does currently give you the option of leaving it open for decorative purposes if you want. (Although it also brings that old toilet seat argument into the game as well I suppose.
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Anyway, I just got into the habit of using the interact button to exit the storage containers rather than esc.
Hmm, I’ve just tried closing with interact ‘E’ and also with Tab, the window will close with any of these, but the actual chest animation will not be triggered, at least this is the current behavior on my single player map
. Now that you mention it, it does look a bit like a toilet seat 
Glurin
4
You do have to make sure your target reticle is still over the container, otherwise the “interact” action is just shooting over or around it. Basically just make sure you’re pointing directly at the container when you go to open it and it should work. 
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Yes, it works, thank you for the workaround
. Oh well, let’s see if staff considers this for a possible fix, I think it should still close easier like the older ones.
system
Closed
6
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