1- I got them too and no idea :). It seems to me Funcom wants to introduce a bit of cryptic bonuses, there is a couple of those. Not a fan, until somebody tells me what it does, i wont be using it, i couldnt deduce myself if it does anything.
2- There was an old xls with the data, tough things might have changed since then
Type Name Quote Effect Extra
Good to have Sigil of the Fiend “Preventing them from losing other sigils that they have in effect” Pretty obvious.
Fighting Sigil of the Serpent “Boosting the ability to remove poison from their blood” Heals poison in ~3 seconds Currently bugs with Jhil’s gloves
Fighting Sigil of the Snakemen “Boosting the thickness of their blood” Heals from bleeding in ~3 seconds
Buff Sigil of the Outsider “Scouring corruption form their soul.” Slowly removes corruption
Exploration Sigil of the Demon “Allowing them to run further without rest.” About 50% stamina usage reduction for sprinting
Exploration Sigil of the Bat “Boosting their ability to jump when sprinting” About 50% further jumping while sprinting
Fighting Sigil of the Wolfmen “Providing them health for every enemy killed” +20 hp for each kill Needs some more test to confirm health amount
Fighting Sigil of the Goblin “Boosting their hardiness” Lowers damage received (-30%?) Needs some more test to confirm dmg reduction %
Exploration Sigil of the Wolf-brothers “Boosting their ability to coax more out of their mounts” Mounts use a bit less stamina ~10% less? needs more tests
Fighting Sigil of the Twice-Drowned "Allowing them to make occassional attacks without stamina cost 20-25% of attacks won’t use stamina
Buff Sigil of the Drowned “Boosting their ability to carry while injured” % of health loss is turned into % of carry capacity needs more tests
Farming Sigil of the Gremlin “Boosting their capacity to recover resources” +1 harvest power (stacks with multipliers)
Exploration Sigil of Jhil’s Brood “Boosting their ability to survive long falls” Allows to survive falling from higher points, not much though, about 50% higher, needs some more testing
Exploration Sigil of the Harpy “Giving them ability to cling tenaciously to walls when they should have fallen.” If you run out of stamina while climbing, you will start to lose HP and will not fall down
Made by CurtChan