Grymm
42
Let us wait until the release of Chapter 2 and see. The newer style from the FC Dev Crew for how things and beasties propagate is far better than the previous system. The loot dropping for one. I suspect that it will not be quite as simple as running through a dungeon and just taking the treasures without getting one or two confrontations (see Traps).
I do wish that there was more randomisation of actual NPCs though. If we got a random type and number of boss(es) at locations so it was hard to predict what one would get each time, well that would up the ante.
Still wish there were a lot of non-purge prowling groups of NPCs that would wander about the maps, being more attracted to huge bases, over and above the actual treasure-hungry Purge lot. Would make things fun.