Seriously? No one noticed that the horses followed so close that it made it hard to do anything …or that the purge mobs would teleport away or from the very first to spawn inside their base???
I have seen all kinds of complaints after updates but come on guys these two things would have been obvious if anyone had played the game
And no one who did the test live said anything about this? I guess I can understand how the players might not have built a base to check what happens during a purge but Someone at Funcom surely saw these things
From a developer’s perspective, I think this was something that came up because of another fix after Patch 4 was put up, but didn’t manage to get tested on TestLive.
There’s a lot of “spaghetti code” in certain places, and you can see these places pretty easily. One minor change tends to break it quite often (thralls falling one inch to their death, etc.) - I think they usually handle bugs like this by simply disabling sections of code, think they’ve handled it months later, and then re-activate the code only to find it’s still buggy.
We’re aware of this issue as it was reported during the last round of Testlive revisions. A fix for it is coming in an upcoming hotfix we’re planning to release as soon as possible.