No point in collecting multiple T4 Crafters anymore?

I don’t like reskins I hope it’s not gonna happen.

Also: as far as I know now the purge taskamsters/tanners are the only thralls worth capturing over the regular spawn T4 ones, since they provide more crafting speed bonus.
Or are there other type thralls that I’m not aware of?

Ouff… what a shame it got neglegted.

Ah another thing which could actually be done easier? Better colors. Apart from white all colors look like several shades of brown and grey. Some more vibrant yellow/orange/reds etc. to color for T4 faction crafters?

And for servers/people not liking it a switch to turn them off in the server settings? dunno just brainstorming here

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The Dyer’s Bench has got you covered there already Dyer's Bench - Official Conan Exiles Wiki

No need for different colour variations being tied to T4 thralls.

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Is this just implemented on PC as I have not seen anything like that on ps so far… but I am new so I could have missed it?

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It is just on PC. Hasn’t come to consoles yet.

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Give each Faction crafting clothes… I’d prefer being able to swap them myself.

Or even have set faction “Theme” clothes for thralls. Since its such memory heavy issue when loading them. (aka I pick Nordhim style, and my crafting thralls get assorted Nordhim clothes instead of fiber and turbans)

But, Instead of Crafting times changes, Give each Faction “styled clothes”
So Votarias craft Vot’s stuff with 10% bonus. Exiles Craft Exiles gear with 10% bonus. So you have a reason to keep people from each faction.

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If the decision to remove uniqueness from T4 thralls was due to a PvP issue, then why not just have T4 crafters be able to produce faction-specific cosmetic items, such as:

  • T4 Armourers: Can produce a new faction-specific dancer outfit that has the same stats as the existing ones, but a different look for each faction.
  • T4 Blacksmiths: Can produce faction-specific braziers or something.
  • T4 Carpenters: Can produce faction-specific furniture or decoration pieces.
  • T4 Alchemists and Cooks: Get faction-specific recipes that don’t offer major PvP advantages, but use differing ingredients.

The “processing” thralls, such as smelters, tanners, taskmasters etc, are then fine as they are now.

It seems like this wouldn’t be difficult to achieve at all and it would give people RP reasons to keep thrall hunting from all factions throughout the game, without upsetting the PvP crowd.

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It would be nice to have the different factions on the benches wearing some faction related clothing instead of the same garb.

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I’m not a tech guy but I guess it’s not too hard to implement ?

I love filling my villages with crafters outside buildings just like in the NPCs camps and the architecture is often not enough to give a cultural vibe to the village. I’d rather keep the guards/fighters with decent defensive armors and have crafters with nice light/medium cultural armors.

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I think there was a mod that let you dress your crafter thralls, but then that means no official server

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Simple, make the cultural armorers use less 50% less mats on their armor.

that way, one still uses the new t3 crafting benches, and armorers specialization, but get an added bonus of saving mats if they get the armorer for thier favorite style. Black smiths, cooks, and carpenters could work the same.

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Possible I missed it but didn’t see this mentioned. A T4 durability armorer or blacksmith when placed in the tinker’s bench can craft legendary armor patch kits and legendary weapon repair kits respectively. The other types cannot so that’s some bit of difference at least.

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A tempersmith and a temperwright can craft those kits indeed. Thank god that we have them :)))

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It’s even worse than that. There are 7 degrees of quality you can get for a single piece of epic armor, depending on what thrall (if any) you used to craft it: no thrall, T1, T2, T3, T4 scoutwright, T4 shieldwright, T4 temperwright.

It’s a royal pain in the QoL butt and I wish they would either put some overlay icons on the products to help us distinguish them, or let us rename the items just like we can rename followers.

Except that this isn’t an oversight, but was designed that way right from the start, when they pushed out the update. So that little potshot at the people you disagree with was gratuitously dishonest.

Like we’re doing just now, right? :wink:

Does something like this exists in Conan? For newcomers maybe and only because of dreaming for NEW players to play this game i Think that changing the Power from thralls to benches was a good ideea.

Thralls were never a issue on Siptah (maybe in the First month, cant remember which Update it was). I started playing official again for almost a month now, i am amazed At the amounts of thralls i have got since i started surging. I have 9 alchemists(After 8 surges)…they are spawning almost every surge twice.

Truth be told, for players like me, that have their Main game around capturing thralls and aim for best stats, this entire change was kinda game over…surprisingly Siptah keeps me at it and with the Addition of camps, ill be sold again for a while.

The entire Crafting system(weapons/armor) needs more “juice”, or let’s call it Diversity. From what i have read and seen 2.3 Brings some of that Diversity. Me personally, i would like that the delved recipes(weapons/armors) to have a Different skin :stuck_out_tongue:

And to answer the topic.

There is a point in doing anything you enjoy doing. If gathering thralls is your thing you do not need any reasons to do it. Trade them, hand them to players that come back to check the game and do want to see the NEW stuff instead of the same old.
I do not know why i enjoy gathering thralls, but i am good at it and this is my point.

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We adapt,right?

On Exiled Lands, you go and Kick them in the head.
On Siptah though, you Had to do something else aswell in Order to even get a chance to a rare thrall. Either you were roaming the maelstrom or building inside, it was that extra thing that u Had to do. Above that, the ridiculous RNG present at the begining was dissapointig, u need it so much of the maelstrom stuff but the reward was not coming. Now is not the case anymore and i often ask myself what will happend Next?

Again, for a NEW player this is a welcomed change. I have friends(new to Siptah) that dream of having t4 thralls After playing months already. They do not know what advantages higher tier thralls give because they are satisfied with the way benches work now. It was more confusing for me when the Update camed out then for them.

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I say have cultural armors at any tier level of that thrall’s tribe but armors can be adjusted in both temp resistance and bonus based on 1)tier level and 2) armorer tribe…you can mix and match then.

Don’t forget non-epic armors. I haven’t been able to build any epic armor sets on Siptah because star metal is near impossible to get without admin spawning in singleplayer.

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I must admit that it is mostly the change to the Armourers that I don’t like (and to the Cooks, to a certain extent). The rest of the thralls are fine for collecting because they all have “mass production” purposes that make having several named T4s useful. For instance, having several Blacksmiths can be useful for creating reinforcement parts for T3 building later on and several Alchemists is good for producing all the steelfire and consolidant you need.

However, when it comes to Armourers and Cooks, if there is no uniqueness amongst them then you only really need 1 of each. They generally don’t have to mass produce anything unless you’re part of a huge group that services numerous players. So having some uniqueness between them, like we did with the unique recipes they used to offer, was so much better than it is now. I hope they can find a way to reintroduce this somehow.

It would be nice if all named thralls – crafters and followers – had some unique gameplay detail to them. Or at least, if each combination of faction and thrall occupation had some unique detail.

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