No Wild Horses?

As the title says. Horses already have attack animations and damage setup, as they used to (poorly) fight with you.

Its definitely a little thing, but foals are the only animal missing parents. Adult horses could even get a wild hind leg kick similarly to the bulls as an AoE.

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True. But one thing I’d like to see added someday is ā€œherdsā€ and ā€œflocksā€. Right now, all the animals act individually. We don’t have ā€˜groups’ of animals. But that might be a game limitation (too many in one location with all their animations).

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I’d like that too. Wandering groups of animals. Herbivores grazing, Carnivores out to hunt said herbivores.

Animals dont feel very lively do they?

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Yeah people complain about horse meta now take a foal from a group of adults and tell me how you get away

That would be a worse meta haven 30+ horse kick you and stun lock and run far away faster yeah yeah……. We’re screwed :skull:

In the devkit, there are waypoints that can be setup to define paths, so its possible to make a herd travel nominally together… ask your friendly modder today!

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In Grand Theft Stallion and Myth of Empires, you can get seriously jacked up by a horse, even your own friendly one. I would love much more equine detail, plus the ability to rope and tame/train adult horses in the wild. Moar detail pls!

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I just wish the animals were more animal like and not so trusting of humans.

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For real. They’re just like, ā€œoh, a humanā€. And casually walk the other way.

Practically speaking, we’d need actual stealth first before we made passive animals run from us. Otherwise hunting them would be difficult.

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Thats pretty much why I’d like them added. Apart from it making sense of course.

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Depends where you are, some places animals will ignore your existence completley… animals running from you is conditioning, animals letting you pet them is also conditioning… but i agree it would feel more real

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But who’s going to tame those wild horses?

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Domesticating a wild horse is usually achieved by getting the horse used to a saddle and rider. That’s where the term ā€˜bucking bronco’ comes from – horses trying to dislodge their new rider.

The American Indian (I forget which tribe I was reading about) had a genius technique. They would try to domesticate wild horses in low bodies of water. The horse would tire out faster in the water with all their jumping around and if the rider was dislodged, he would only fall into the cushion of water (and not get as hurt as if being cast to the ground).

It seems like a lot of animation and game mechanic work, but I suppose if Funcom really wanted to add that level of detail, they could probably do it. But I would suspect it would have to be a major ā€œAge ofā€ feature.

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I agree with seeing some grown wild horses similar to how every other tameable creature has a child/adult variant.

I would also love to see an expansion of the wild fauna in future updates.

  • Animal pens similar to those in Myth of Empires where you catch the wild creature, then raise it and breed them for resources, then slaughter for meat at a certain age.
  • More animal diversity and engagement between herds and food-chain standing (carnivore/herbivore).

There already exist boars for pigs, but we are missing any semblance of chickens or cattle - except for the Bull in the Jebbal Sahg dungeon. Rabbits could also be captured and bred.

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If they were to add them.

You couldn’t drag me away.

Something I’ve seen in breaking a wild horse on occasion.
Or just with a horse that has too much energy.

They put the halter on with a long lead rope and crack a whip behind the horse while standing in the center of a corral. This causes the horse to run circles and burn off the energy.

In theory, this can be a new thing for breaking horses, similar in nature to a wheel of pain. Where you get a horse trotting around circles and a thrall standing in the center occasionally cracking a whip behind the horse to keep it moving.

Living on a farm, I have done this personally myself something like…5 or 6 years ago. We had a cow that we raised from a calf after her mother died. We had a halter fitted to her, and a rope to lead her. As a calf it wasn’t that big an issue.

It was different when she hit 500 lbs or so. I was trying to get her put up one evening and she wanted to be stubborn. Rebellious and all that. I took a bucket, got a rope on her halter and started towards the lot. But she started to buck her head and pull.

All I ended up doing was standing in place with a grip on the lead, and rotated on my heel. It kept pulling her head sideways and spun me in a circle but she wore off that energy and calmed down. She’s way heavier than I am, but the lead kept her head turning to one side so she couldn’t drag me.

Seems like 100% something that would be a nice addition to Conan, and since it ties so closely to the wheel of pain in nature, I don’t see why it couldn’t be added.

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With a horse, that’s called lunging. As in, you lunge the feistiness right out of them. With my boy Shiloh, I liked to work him up to a slight sheen of sweat before I’d saddle him. Otherwise he was smart enough to resist the cinches so that my saddle would be super wiggly. After lunging he was much more physically pliable.

Personally I’m against breaking horses, and I do understand the necessity. If we are ever blessed to rescue a wild horse from the Bookcliffs, I will try to keep her (or him) as native as possible.

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