Is it possible that there a hidden mechanic or bug at work?
I did the raid several times on beta, with many different approaches. Climing or flying in and assassinating the boss seemed the only viable strategy to me, as enemies just respawned too quickly to attack via the gates.
Buuuuut there seem to some weird things going on:
- On beta, all guards died when the boss was killed, even leaving their loot. That doesn’t seem to happen on live.
- I never had any respawn stop, except after killing - I assume - the Hand of War inside the castle. But getting there is the problem, as all spawn points seem to fire at maximum capacity when you go near the central castle’s door.
- azaroth’s video shows respawn ending. This contradicts at least by observations so far. But why is that? A bug? A hidden mechanic? Some difference between servers, mods, settings, …?