Everything on default for me. NPC respawn multiplier is on 1.0. All tests done on PC single player.
The double-spawning came from respawning myself and teleporting in and out. It seems that the mobs don’t get deleted properly when the castle is supposed to reset.
The same was true for chests on beta - sometimes, you had two chests in the same place. Don’t know if that’s still an issue on live.
Never had the double/triple spawn issue in the Beta, although I did the same things iirc.
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