Game mode: Online private
Type of issue: Bug
Server type: PvE
Region: South America
I’ve been playing in a dedicated server hosted locally (before the latest patch) with a friend and after building some small structures near the obelisk in the Vulcano the NPCs stop respawning after restarting; I mean: we build a bridge and they kept respawning, but the next day ALL of them in a HUGE radius were gone, EVEN the NPC that you can talk to that is with the followers around.
We restored a backup from a day before, and they appeared again, we reconstructed in the area and it happened again.
The server has several mods, I’ve tried restaring it without the mods and they don’t respawn.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Go to the vulcano area near the obelisk
- Construct around it (in the plain area) and the river around making bridges, etc.
- Logoff - Restart the server - Login again.
- NPCs gone.
Edit:
some settings on my ServerSettings.ini:
LandClaimRadiusMultiplier=0.200000 (used to be in 1.0 but reducing it to .2 didn’t made any difference)
CampsIgnoreLandclaim=True
Edit 2: just wiped the whole db using ./ConanSandbox/Saved/ServerCleanup.bat (all the constructions in the map are gone but players keep their level):
The NPCs are back in the Vulcano, I’ve constructed again in the area, while not disconecting they keep respawning BUT when I restart the server they are all gone again, everything empty. It’s SO FRUSTRATING.
Edit 3:
New map from scratch:
- No mods
- No other players
- Just built on the obelisk plain area:
- 1 small water well over 6 wedge foundations
- 1 greater wheel of pain
