Taemien
9
I feel like that could be developed further.
The purpose of PVE-C for example, is for players to be able to engage in PVP and be able to build without fear of building distruction. But they are expected to fight. Not only do I believe PVE-C servers (whomever runs them) should be enabled to allow players to fight all the time. But when players are able to damage each other, treasures should be vulnerable to theft.
This would mean you cannot put treasures behind closed doors. Or more specifically they will be ‘unlocked’ when you are logged in. So that you have to not only build in a way to protect from the purge, but your base turns into an arena you can fight amongst to protect said treasures.
If PVE-C is in effect or non-raid hours on PVP, then obviously no building damage can occur.
PVE-C needs more spice to it. Not simply be a PVE server with occasional drama.