Official PVP server wipe every 3 months?

I think it would remove buliding griefing as well. Griefers live off the exploiting of decay system. The fact that by the time they were able to actually get enough stuff up, it would be gone :slight_smile:

I suppose if youā€™re looking at the OPā€™s suggestion as a way to restore fairness to servers plagued by griefers then yes, I can see how my position might seem ironic. Clearly wasnā€™t the angle I was approaching it from though.

My point was that I think the idea of Season/Mayhem servers has merit on its own irrespective of the latest exploit-of-the-month. I guess it depends on oneā€™s perspective as to whether curtailing the vault spam / foundation sprawl meta would be a side-effect or a featureā€¦

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But thats relative, fun have a different meaning for each of us, if you offer a service, based on it you gotta please your target audience, basically what your saying is ā€œstoring possessions is not a fun thingā€, I safely say to you that ā€œpossessionsā€ is a big part of MMOā€™s and mainly Survival games, im pretty sure that more than 50% of the playerbase would freak out if you take that away from them, then congrats, you have a nearly dead empty multiplayer game. (Unless you just play SP only, then it wouldnt make a difference for you).

For me, ā€œFunā€ is achieving success on my task, be that hunting for a thrall and finding it, a legendary weapon, and maintaining my base hidden from other players. So, in resume, loosing everything what I did because of a wipe, I woudlnt even play if that was a thing, thank God FC said they would never wipe servers unless necessary and I hope it will never be, because I dont like to do all over just for ā€œfunā€.

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I am more talking about those that dupe for about an hour, check event logs, log off and go play other games if it is clean. This new dupe empowers those players above the actual people logging in and interacting more.

BTW, i now of a few ex-friends who have spent 8 hours duping with the exploit, and now only farm brimstone, jump between multiple servers with this, and just grief because they have idle time from not having to farm.

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Literally every big cross server group I know of, friend or foe. Theyā€™ve duped so much and figured out how to hide stashes under the map that they bounce from server to server to grief and troll. Donā€™t like a group of players? Just go cover the brimstone areas with blackice foundations, block off every ob and cave. Login once or twice a week to refresh. Building limits should really be a thing.

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There are griefersā€¦ but to screw everyone that played the game right for the griefers is the same thing as giving the griefers what they want. That is why they try to grief ppl in the first place, to ruin their experience. And a server wipe on PvE that someone was sitting there enjoying his building and minding his own business is a middle finger to that person and practically just handing the win over to the griefers.

Having that said, I donā€™t come across nearly as many griefers as one would think. I believe certain changes to how the system works is a better way to go about things than to downright start wipes just because.

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I play pve-c on the same server since july 2018, almost everyday and yes, my base is full of not-retroactive balanced weapons and armors, full of any kind of resources etc.
Because I spent 8k hrs on that game.

Like the bases of the Alpha clans being on the server while we started to play.

A newplayer will become rich as we are now when heā€™ll has 8k hrs on that game as itā€™s right to be.

Yes, in pve-c becoming Alpha clan could be VERY time expensive.

But I really donā€™t understand this kind of problem in pvp.

Even in pve-c we becomed rich after looting the decaying base of one the previous Alpha clan of the server when we was only 40-45 level: itā€™s so difficult for new players understand they could survive and have a chance in pvp only if they make an alliance all vs the Alpha clan(s) of the server or just by becoming vassals of them ? :upside_down_face:

This could seems unfair or metagame to you, but CE is in a barbaric world, things like this are part of the game environment if you ask me.

If I become an exile I totally expect someone is escaped or dead while trying (and maybe their goods are still here, like in a decaying base), and other peoples maybe arrived in the exiled lands years before me, they transformed the land into their land renouncing to escape and they are currently ruling it, and they could be resources, allied or enemies like any npc or monster in the game.

I like the idea every server has its own history, if I just want to play a battle for surviving without any politics or previous hystory but just fighting and looting there are tons of battleroyale to play instead :wink:

If I have to lose all we built, farmed, looted etc. in 9 months not because defeated by someone but just for a timed event, well I think Iā€™ll quit the game once and for all.

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So is a cataclysmic event that would purge the worldā€¦

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ā€œthat would purge the worldā€ you hit the point: for you itā€™s a purge of the world, for me just insane destruction.

Donā€™t get me wrong, Iā€™m always happy when Funcom introduces new game modalities, so Iā€™m favorable to a new kind of official servers working this way in a new game-mode.

But if theyā€™ll apply this rule to pre-existent official servers Iā€™ll quit the game because itā€™s not the way Iā€™d like to play.

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Hey! Looking for a PC server?

Im forever glad I joined this server. Active admin and moderators are helpful if the mods go wrong after updates. Lvl 300 cap. Perfect mild mods that dont OP the game, just extend helpful things like better building. Friendly folks, like some pvp but leave you alone If youā€™re not into it. Mild RP not mandatory but pretty fun. Extra dungeons and events. No wipes but she monitors who leaves and wants to destroy their building or who hasnā€™t been on on months etc.

You wonā€™t regret joining.

Discord to join too. People all over the world so always someone online. Gets busy, but max Ive seen on is 9/10 which is a nice number tbh.

I think wiping existing servers the wrong way to go, purge them maybe of decayed buildings an admin defer but best option is probably a new game mode, possibly seasons an its a complete server wipe every 4 month or something

I am of the opinion though that there should be caps on what any single player can horde or build on official servers, hoarding thousands and tens of thousands of items aswell as huge bases should be for private and solo/coop, a big base should be possible but only with combined effort

But tbh it to late in the games life now to change the rules on ppl so either a new game mode or leave as is

Iā€™m of the idea I play since 10 months only because there is not a cap like the one you want, but Iā€™m totally favorable to systems to make more challenging, in terms of time and resource, to maintain what you have, limiting how many you can expand your power until the point you can mantain it.

Itā€™s one of the reasons Iā€™m sad they removed hunger system for example, I honestly think the game need more mechanics like it had.

It would be wonderful if my empire was a direct result of the effort I spend every day of gaming and not just a result of playing since a long time.

And it would be even more wonderful if new players couldnā€™t achieve our greatness without spending the same effort we did.

But I play pve-c and you are referring pvp and itā€™s a little more complicated, because in pve-c the worst I can do against you is kill and loot you, but I canā€™t really destroy your efforts to reach my level of power like an Alpha clan can do in pvp.

But I think the actual way is more immersive and realistic: if youā€™re just exiled itā€™s normal to think there are already peoples in exiled lands arrived before you, ruling over the lands, and there will be new ones arriving after you, possible menaces or possible allies.

I understand anyway the arcade-desire of new players to start with same chances of others and I understand a game exists to be sold, so itā€™s a good thing for the game to be attractive for new players.

Thatā€™s why Iā€™m favorable to a new game mode with servers wipe out after a ā€œseasonā€ of 3-4 months on new dedicated official servers.

But Iā€™m not favorable in introducing caps or changes just to limit alpha clans in already existing official servers, pvp, pve or pve-c.
Hey, we worked hard to become alpha clans.

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I much rather the Purge Mechanic take care of building spam as was one of its major purposes.

Agreed, id say the same for pve too though. I mean, if I joined a server with the impression I can build on to make my own town, city, fortress, whatever else, I shouldnā€™t have the rules changed on me.

I mean the trailer of the game alone implies that is the point, building up to a city. Who would spend so much grind to have it wiped? I know I wouldnā€™t. I can assume many others wouldnā€™t either.

New servers with said option should be a thing instead. Old and empty servers can at this point be turned into those ones? I guess.

Tbh I havenā€™t been motivated to play much recently since orbs got nerfed and even explosives too. I would really like to have a mayhem server so I can also raid without the restrictive timewindow. I donā€™t know why they were removed after all.

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