There are 2 types of Official PvP Server at the moment. Conflict with no building damage and pure PvP Servers with 5 hour per day building damage.
In short I like to have official servers that have lower time frame for building damage,like max 3 hours per day, maybe 1-2 days off in the week. Optional: Requirement for explosives/avatars should be higher to make them more expensive. Second Optional: Bring back that you can see who attacked your base, this game doesn’t need the Among us layer.
Why?
- 5 hours every day leads to a lot of offline raids, base defense in this game is very weak, even big bases can be raided in below 2 hours from a solo player. Not everyone can guard their base 5 hours per day and you just need to miss one day and your stuff is gone to easy. As if your builded base has no meaning at all who most invested more time in as the attacker will to destroy it.
- Bases should protect your stuff and bigger bases should have a meaning. At the moment it is better to body vault outside of your base. In the long run you should add more defensive tools and better AI that can for example climb and do some better decisions against players.
You need some amount of more defensive/ long time players on a server else it is mostly dead in a very short amount of time. There is no success feel in defending your base in most cases because this will not happening. Attacker has mostly a lot of advantage when they attack. The defender needs more tools in the long run.
I think the PvP community can get more players in again, mostly newer players leave this mode often very fast, since you have a good amount of either very skilled players or big clans or offline raider who destroy stuff to fast. This doesn’t mean you should not loose/ get destroyed on a pvp server, but it just needs a better balance mode. Hope you give this pvp mode a bit more love funcom. Thanks in advance!
