Which has to be expected, as northern purge difficulty is set to 5,6 by default - while being limited by server settings.
IMO the same goes for key-keepers HP pools. The crocs seem to move like 50% faster now as well. (They have been really chilled before, now they are on drugs. )
It seems to me that the devs see complaints about stuff being too easy or OP and then nerf it to the ground.
I confronted Jens a few days ago (before current live was pushed out) with the challenge to kill such a croc boss with stone daggers… (I didnt want to set him against Ms Spidy.) I guess I shouldnt have done that. (That already took like half an hour or longer with said stone daggers.)
If people leave suggestions for balancing something, dont go and do all of those suggestions!
Have the one who is in charge of that specific thing to think about it and discuss a bit. Throw the numbers, compare it to before.
Basically people asked to eighter make them harder to kill or have a dropchance.
Most of the times whenever developers do that kind of “balancing”, they render something impossible, or make something not worth the hassle. (Why kill a boss for 50% dropchance for legendary chest if crafting some set-daggers or mitrean spear is easier?)
If there are complaints, get to know under which circumstances and compared to what. (Which is also up to us to deliver you though.) Then think about it and throw a few numbers into the room.
Maybe even let your community staff do polls for 1-2 days to get some feedback of those changes.