I absolutely feel strongly about most features from basic to complex in Corruption. Somehow, after everything this game has to offer, the core mechanics of playing these Builds is probably the main reason I still play. I can take on all content in a standard Build more easily, but with much less fun, but by tweaking the playstyle into one of these risky Builds keeps things refreshing and rewarding.

This is exactly what I want. They can be viable as they are. PvP is a bit tough but still doable. After this last patch in particular, though, I always feel to be at a strong disadvantage. I’m not asking for these Builds to be flat-out better than non-Corrupted Builds. Without the risk, there’s no rush. Without the rush, there’s no fun… But again these last few updates to the game, things have kind of pushed the playstyle over that edge into a less fun way to play both compared to how Standard Builds play and how the same Corrupted Builds felt before the most recent update… When compared to how they played at Sorcery’s release, they feel especially weak.

There are ways that a passive Stamina drain on hit could be overkill, but if executed properly, I think that this is one of the best options if Corrupted Grit becomes a thing. Speaking of that, the other Attributes absolutely deserve Corrupted Perk lines. I don’t understand why the devs consider the system complete like this, but it’s been stated rather bluntly that they have no intentions to create Corruption lines for those Attributes (which seems like such a miss to most people).

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