Hello,
I’m a player who’s spent nearly 1,000 hours enjoying Conan Exiles. I’ve had a great time with the game overall, but I’ve been reflecting on some areas that could use improvement, so this is my first post on the forums.
Title: Nerf Explosives, Buff Siege Weapons, and Improve Survival/Immersion
- Nerf Explosive Jars and buff catapults/battering rams.
In PvP, players often feel less like barbarians and more like Bomberman characters from old arcade games. Blowing up bases with explosives just doesn’t fit the Conan lore or immersion. The addition of trebuchets/catapults in previous patches was a welcome change, but I’d love to see more players using them instead of spam-bombing. Personally, I’d rather smash structures with siege engines. It’d also be great if low-level players could craft simple battering rams early on—they’re basic designs, yet we have to buy them with gold. Allowing low-level players to build crude rams would spark more PvP action even at low levels, creating wild, barbaric chaos.
- Bat spell removes the purpose of building walls.
Building massive walls in Conan Exiles is incredibly satisfying—they’re meant to block player invasions and NPCs. But with the bat spell, anyone can hop over them effortlessly. Even placing archers on top feels pointless outside PvP hours; defenders just ignore incoming bats until bomb-planting time. It turns barbarians into stealth helicopter spies. On PvP servers, I want to see my base get wrecked by battering rams and catapults, not sabotage.
- Weakened survival system.
I fondly remember the early days: scavenging grubs for hunger, scrambling for shelter from sandstorms, and barely surviving. That raw struggle was pure fun. But now, survival feels faded. Head north a bit, and sandstorms vanish; hunger/thirst bars stay full indefinitely like a bug. The tension is gone, and other players don’t fill the void. The old Purge system auto-triggered destruction when the meter filled, keeping things tense. Now it’s optional, so the thrill of building and defending feels less urgent. (PvE players wanting safe storage are the exception, of course.)
- Thralls should help with gathering.
Leading by example is noble, but solo resource grinding is tedious. Seeing my thralls idle while I slave away is frustrating. At minimum, let them auto-gather basics like stone or wood.
- More temperature-resistant clothing and armor.
Vanir fur armor used to provide solid cold resistance, but it’s been heavily nerfed. Now, options are limited to Silent Legion gear and a few legendaries. This makes Silent Legion armor mandatory, killing clothing variety.
- Random hostile NPC raids.
The revamped Purge is clean and efficient, but I miss the old one. For light tension, small groups of humanoid NPCs randomly raiding bases or chasing players would be exciting.
- NPC outposts.
The Almeria siege content was fantastic—perfect for trying siege weapons. How about adding small NPC outposts? With declining player numbers on official servers, these could fill the empty spaces and vacant areas on the Exiled Lands and Siptah. The world feels too devoid of player traces and built structures without enough people; NPCs occupying these spots would make exploration and sieges much more lively.
Thanks to everyone who reads this with interest. I’d appreciate your thoughts and feedback!
[This post was written with the assistance of an LLM for translation.]