Once again, 30.04.2026, all the items were stolen from four clanmates on a PVE server

Once again, 30.04.2026, all the items were stolen from four clanmates on a PVE server, all the armor and inventory was taken, just like in December, when the anti-cheat was not enabled after the patch. The server logs say the same as last time: another player stole this item from you and your clanmates.

It’s hackers. They bypass battleye. They’ve been hitting PvE servers pretty hard since PvP servers are dead.

Today they stripped the character inside the base again, it was complete chaos.

EU Official Server - PVP#1080

I am beyond livid. We have a base built very high and secret with zero door access—we use corpse recalls exclusively. It is physically impossible to enter our vault room without cheats. Yet, overnight, our entire vault and most of our storage were vacuumed clean.

We came back for the UE5 update hoping for a functional game, but it’s the same utter ■■■■■ experience as before. Why should we respect your game when you clearly don’t respect our time? You’ve allowed cheaters to wipe weeks of hard-earned progression in seconds. Between the lack of a real report system and the refusal to restore stolen items, this is a pathetic joke. This is the same broken mess as Dune. Fix your servers.

Please can you respond here publicly, or by IM \ Email to talk to me about restoring the lost farm. Hundreds of hardened steel, leather etc.

That sucks to lose all of that. But the update hasn’t happened yet. Changes to the code to prevent cheating can’t apply until the update has been done.

It’s also worth noting that cheating is, at this point a fairly big industry. There are more people dedicated to ripping games apart than game devs who can spend their time trying to fix it. This applies to every game. The devs could spend all day every day focused only on stopping cheats, and it still wouldn’t be enough.

I hear you on the technical challenges, but the focus should really be on player restitution right now. Server logs provide a clear trail of what was lost; restoring those items is a straightforward way to support the community without needing to ‘solve’ cheating overnight. We’ve invested both time and money into this game, so it’s fair to expect a level of QA and service that protects that investment rather than making excuses for a lack of action.

I get what you’re saying, and maybe Funcom could return items stolen by cheats - although, I think a lot of games don’t do that (and I know Funcom has said many times that is not their policy - the ‘official’ servers are intended as a free bonus and reasonable starting place for players that want them, they are not meant as the best way to play the game).

It’s hard to say what server logs will show - I don’t know what the logs contain, and I don’t know how the cheats work. Maybe there are cheats that spoof ownership, so the logs might show that a clan-member took all the items - in that situation, Funcom would have no way of knowing who actually took it. There would be no visible difference between someone being cheated or trying to get free stuff. However it works and whatever the logs show, Funcom would have to put in time investigating and examining each and every claim, then deciding what is fair resolution - and they would still face complaints from people who aren’t happy with the result (whether because the investigation failed to prove something, or because they don’t think they got enough back). I believe that is at least a part of why they have the policy they have (and many other companies have too) - they’re going to get complaints anyway, and potentially lose players, they might as well just openly state ‘you play at your own risk’ and accept the complaints that come that way - it’s a lot cheaper.

It sucks, and I can understand why you are upset (and I would never tell you not to make your complaint or to ask for your stuff back), but I doubt you will get the result you want. Private servers have risks of their own, of course, but they do have the potential for more active admins. The official servers, as noted, are very much ‘at your own risk’, and Funcom has always been pretty clear about that.

This is precisely why ALL developers, no matter what country you’re from should make games exactly how they are made for Korea. There, you need to enter your social security number in order to play online games. If you’re found cheating, your SS# is banned from the game, meaning you can’t play, even if you purchase a new copy of the game. As mentioned, most Anti-Cheats are absolutely worthless and BattleEye / PunkBuster are two very such programs that do nothing to prevent cheating. Developers are simply better off banning bad actors from their games.

I would also like to add that not only did they delete all out loot. They have also removed my sorcerer knowledge and bound map room locations. My character can not relearn them as the game thinks I already have them, but they have been removed from my character.

That’s a terrible idea, verging onto the same sort of stuff my government is trying to introduce of requiring biometric data to be able to use virtually anything online. It results in private companies having massive databases of people’s private information, which are then hacked (over and over again) leading to that private data being sold online to anyone that wants it. Discord (as an early adopter of the rule) has lost control of hundreds of thousands of people’s biometric IDs. Another set of hundreds of thousands of UK medical records were recently openly for sale on a Chinese website. The French governement recently leaked 19 million French IDs. And those are just a couple of examples from the past couple of months. Yes, there needs to be better measures in place to prevent cheating, but requiring real-world ID details is not a better measure, it is a quick route to a very distopian future.

What server/platform/zone is this on if you don’t mind me asking?

Sure, it’s a terrible idea. Your only other option is to accept the fact anti-cheat programs do not work. So enjoy your item, data and progression loss from hackers I guess. :man_shrugging:

Better that than having your real life destroyed by identity thieves :man_shrugging:

I would say 99% of identity theft is through phishing, not hacking into databases. It can definitely happen though, don’t get me wrong. All I know is, you’re never going to stop cheaters with anti-cheat programs.

I agree we need more drastic security against game cheaters, but, the other commentor has a point. I wouldn’t even trust FC with my real life ID, let alone possibility of FC databases being hacked over.

Also, imagine someone else using your SSN to register and then getting banned, because there are already many SSN generators for China and SK games requiring them. We also have players all over the world, imagine the legal headache for them to check for legality of SSN’s from dozens of countries. It’s just not optimal.

But if they did some serious BIOS-level hack protection like Battlefield did and phone number authentication like Blizzard, and maybe even put some mods on official servers, it would certainly help.

PC - EU - Official Server PVP 1080

you’re mostly right, but playing Eve Online for 10 years, we’ve had zero hacks. It has something to do with where the game software physically exists. The core difference comes down to game architecture (how much the client vs. server controls the game) and the resulting ease of creating effective cheats. EVE uses a strongly server-authoritative architecture with a “dumb” client: Almost all game logic, simulation, economy, combat resolution, and state lives on the server. The client is mostly a display and input interface. You issue commands, but the server validates and executes nearly everything. So Conan is fully of hackers, Eve isn’t. THAT IS THE SOLUTION TO THIS PROBLEM. IF GAMES LIKE CONAN WERE LIKE EVE, all this would be solved.

Maybe so. But to take that to another level - if all games were like Pong, then there would be no hackers. Obviously, I’m being somewhat facetious, but the point is I have no idea how much the structure of CE is the way it is by necessity rather than choice. I don’t know how much experience you have in game design - maybe you’re an expert and know for a fact that CE could have been programmed the way Eve is, in which case cool - but I’d guess there are differences of engine and base level approach to the coding (I’ve also not played Eve, so I have no idea how similar it may be in terms of graphics or gameplay or anything else).

If it was practical for CE to be arranged the same way as Eve, maybe it already would be. Funcom doesn’t want cheats and hackers on the servers, so it would be reasonable to expect them to do what they can (obviously, companies also get things wrong, a lot). Clearly it would require different choices to have been made back when the game first entered development - it’s unlikely that they could change such a fundamental part of how the game operates at this popint in time without having to completely rebuild it from scratch.

In the end, it’s a nice idea - in an ideal world it would be possible. But then, in an ideal world there would be no cheats and hackers, so the whole thing would be irrelevant anyway


True, Funcom does love to make their games heavily client based instead of server side. Which makes hacking their games far too easy. Conan is a great example of this and so is Dune. I don’t know if client based game latency can be alleviated with better server hardware or not. Eve isn’t exactly what I would call a graphically intensive game and despite 100’s of ships being involved in battles, it’s not like super heavy spaceflight combat but rather strategic slow maneuvers and such.

From an engineering perspective, its apples and oranges. You aren’t wrong, but they are very different games. Eve can do that because thats what the game tempo allows. Combat is what? Seconds to minutes hey? So the hundreds of seconds of latency is invisible in the way the games mechanics work because they dont rely on 16ms reaction windows, but that just doesn’t work in Conan (or any twitch game). If the server resolved every sword swing, step taken you’d be seeing 100-200ms added to every input. So turn based games, strategy games etc are really great for server authority but twitch reaction games don’t. You are also unfortunately wrong that Eve is unhackable, it would be limited but ESP as a cheat is essentially always possible in every game because of rendering (and OCR is becoming more and more a thing for games like Eve, WoW which were essentially protected in the past by their server authority)
 if it is worth doing though is another thing.

I am not sure if slimeball and KurT are the same incident but I actually wonder if slimeball was hacked, because that sorcerer knowledge and map room thing isnt a cheat sig, its a data desync one, the “can’t relearn because the game thinks he already has it” that says there are at least two places the state is stored and they aren’t in agreement, a cheater can’t produce this state, its server based so they would need access to the games servers (and would also be the weirdest cheat ever) even if it was possible. You could get heavy into the technicals here but yeah. Vault vaccums, absolutely a cheat that exists, this
 dunno, I would be skeptical. Given that he is looking at two different states existing my guess is its something to do with preparing for the engine upgrade but
 I don’t know their architecture or infrastructure so could only make an educated guess.