Honestly, adding extra layers to capital defense would be nice.
Leaving the Lemurians aside (one manky camp does not a capital, nor even a faction worthy of being noted as such, make) as they are an under represented anomaly, all capitals are just too easy to roflstomp.
More layers of defense, which would have to be strategically neutralized or very subtly avoided, to actually scrub the places and down the leaders would be a greatly appreciated update in and of themselves, New Asagarth has always been effectively a sheep pen, and the Mounds of the Dead might as well be the barrels of fish. We aren’t trapped in the Summoning Place with the Cannibals, they’re trapped in there with the Exiled.
And placing the Prizes, the names tier 4s, the small animals who can be raised into the advanced pets, ect, in a hard to crack location is something this one feels would be beneficial.
Yes, the game must be accessible and have a reasonable learning curve… But it doesn’t need to easy at every turn.
Perhaps a solo player, on default settings, should find raiding a capital near impossible. A thing worthy of bragging about? Or rather, that is where the difficulty should be, at the just barely possible but extremely challenging for a solo?
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