Over due functional request for Slaves (UE5 should have included it)

Slaves

  • Catching
  • Transportation
    • Wagon with horses
  • Leveling and upgrade

I don’t want to singly transport every slaves or build a building next to a spawn to enslave. Additionally I don’t want to build me a nice interior but equally not using this magical setting to sacrifice, for what the effort to build something as it is more efficient to build a sacrificer next to a slave spawn and destroy it after.

I like beautiful girls and I want to catch me some, but this slave stage shit prevents me from getting a beautiful slave for a specific job. I want to get them higher in tier, or at least get some better slave and for it to teach the higher stage to my other slave.

If building and building variation is your late business you should support it with the functions you integrate.

It’s outrageous that it isn’t already included!

Edit:
By the way, this cargo stuff could be useful for base transport, as this game doesn’t support only a linear player progresses through traveling int different regions. I don’t like the effort to restart.

For a Conan Exiles 2, I would redefine whole sections of the game, just saying.

Edit II:
Slaves on guard duty should have a shift change, the stiffness is really annoying. Normally I would like to have the slaves needs, like sleep, but this game is to old I “don’t” expect that – not economically feasible for that game.

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