I’m old enough to remember when games were finished before release. I liked that, for the most part. There were, however, some occasional problems with that, too 
Pros and cons, really. I much prefer having a properly finished game, developed and published by people who understand what both “Q” and “A” mean in “QA”. But I also like having games that can and do improve over time.
Conan Exiles used to be a game developed by people who were trying their best to improve it over time, and they used to be relatively successful at that, despite all the kvetching and abuse hurled at them on these forums.
But even that was some time ago. The game is not dead, by any definition, but it’s definitely in the “let’s see how much profit we can squeeze out of this thing before we put it out of its misery” phase of the lifecycle that comes hand-in-hand with the ability to improve over time.
The price we pay for a game in ongoing development is that sooner or later it gets too old to make that ongoing development properly profitable.
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