But what is wrong with binge play? To me it’s just a move to chain players to spend more time with the game. To me time is the most valuable thing I have, and getting time stolen by random-encounters annoy and frustrate me. I already spend a lot of time with this game and running around to find one-skull-mobs is the absolute least I would play Exiles for.

Accepting something as an “industry standard” and use this as an argument to declare those systems valid just helps to keep this going on. Why are you gaming? For recreation? How you can recreate while developers try to make you feel bad for missing out? From the UX Design perspective, this is close to systems called “deceptive patterns”

I don’t say, they should get rid of the battlepass or the store entirely, but I think they should evaluate their system again and try a more modern approach if they want to sell stuff. Helldivers 2 makes just a great example for a modernized approach. And don’t misunderstand me: Sony want’s and need’s money too, but they found a way to make the experience with their battlepasses and with their shop enjoyable by stepping out of the “industry standard”

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