Passive abilities and active abilities add after age of sorcery

Passive abilities would be nice to have. They would add small bonus and offer special bonus and roles for roleplaying. Note that these ideas she be added after age of sorcery. You gain ability points by leveling up. Max total of 100 ability points. You get two ability points on level 1-40. One ability point from 41-60. Yes two ability points on level 1.

Each tree offers up 50 points in each tree. The max damage,speed,armor penetration bonus is increase of 10%. Each point increase by 1%. Max of 10 points.

Free abilities auto learn at level one. Catch player or thrall from fall damage. HP transfer you lose life and give it to a player or thrall. Carry a player or thrall. Carrying a player or thrall is 50+their inventory. Group carry two or more players carry a thrall or player. Carry group player or thrall is 50+inventory weight/players.

Strength: Focus on strength base weapons damage,speed, armor penetration. Weapons abilities. Physical strength abilities as well.

Agility: Focus on agility weapons damage, speed and penetration.

Stealth:This ability tree offers stealth options for players both passive and active abilities.

Crafting: This ability tree offers faster crafting, reduces resources cost and all crafting related abilities and passives.

Alchemy: This ability tree offers up reduced weight on potions and orbs, longer effects on potions and orbs and reduced cost in crafting speed/crafting cost on potions and orbs. Also potions and orbs increase damage. Potions and orbs active abilities.

Thrall/ pet army: These abilities increase thrall/pet follow limit. Offers up new thralls. Thrall gender manipulation with special thrall abilities. Thrall stat boost from gear. Bonus armor added to armor for both pets and thralls. The max thralls following the player is a plus three when 50 points is in the thrall/pet army ability tree. Meaning without charisma or whatever it’s called now. You have four thralls/pets following you.

Defense: passes that increase your health, stamina,armor, carry weight and access to defense abilities. There plus 40 to health, armor, stamina or carry weight. These ones have a max rank of 5. This type of armor can be added on unarmored and armor stats.

Unarmored: These abilities focus on increase armor for unarmored players. Unarmored armor bonus don’t stack with armor. Also body temperature control when unarmored. Also increase armor, health, stamina and carry weight increase when you are unarmored. There a plus 40 health, stamina, armor or carry weight. Those have a max rank of 5. These effects only unarmored player.

Fist: These abilities focus on fist damage, attack speed and armor penetration. Also focus on fist abilities.

Sorcery: this is the one I wanted to focus on. Sorcery passives are only effective by placing 50 points into sorcery passives. Sorcery passives requires you corrupted your stats as well. Passive sorcery abilities has blue corruption allowing you to have full access to your health and stamina but still be corrupted.

The heart of darkness: reduction of bad effects of sorcery by 1% per rank. Max rank of 10%. Meaning you still are corrupted but you regain max of 10% of your health and stamina. The heart of darkness automatically slowly corrupts your body. This effect can’t be stopped. This increase total health and stamina access to 60%.

The eyes of darkness: allows player to see in darkness,the night and in fog. Also reduce bad effects of sorcery by another 1% per rank. It maxes out at 10. Requirement is max out the heart of darkness. Total health and stamina access is now 70% at max the eyes of darkness.

The body of darkness: plus 10 armor and health per rank. Reduction of bad sorcery effects by another 10%. This increase total health and stamina access now to 80%. Requirement is to max out the heart of darkness.

The hands of darkness: All pouches cost is now reduce to 1 of everything. You also gain 3x sorcery resources. Reduction of bad sorcery effects by another 1% per rank. Max rank of 10%. This increase total health and stamina access to 90%. Requirement is to max out hands of darkness.

The mind of darkness: Your sorcery spells last 3 times Longer and are 100% stronger. Reduction of bad sorcery effects by 1% per rank. Max rank of 10%. This increase total health and stamina access to 100%. Requirement is to max out the hands of darkness.

So… perks?

No, RPG skills. You know, like Skyrim, which sold 20 million total, and therefore Conan Exiles should be more like it :crazy_face:

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yes, it makes sense to make everything simpler with the 3.0 update and to remove a lot of unnecessary clutter. this will create space to add a lot of chaos and confusion with the next update… no thanks

Abilities that help the player. Think more of weapon skills like using stamina to use a skyway up slash. Or a double jump. Abilities and passes not feats. Sorcery abilities requires max out sorcery abilities and passives this is to balance sorcery passives and abilities. Everything else can be mix and match.

You mean a complex system that adds a layer to Conan Exiles create character. This way we are all special snow flakes and not same boring copy and paste builds.

You mock me. Instead of offering reasonable feedback to the topic. It takes a lot of time to type each letter and word on a phone.

Yes, I do. Your topics are always about drastically changing Conan Exiles from a sandbox survival game into some kind of RPG simulation that you want to play. And every time I’ve tried offering reasonable feedback, you have always responded with illogical denial of every single argument. Over and over again, you have proven that you don’t want to discuss things, you just want people to agree with you.

So yes, I mock you :man_shrugging:

EDIT: Cleaned up a leftover from emoji editing.

And tell this pleasant prince this mock of his
Hath turn’d his balls to gun-stones

Without your pointing it out I would not have known that this concept is terribly derivative. I just don’t know RPGs or Skyrim. We now have have what looks like a “free tree” in our Knowledge section, where recipes come to us with no points. It would be great to have a “path” like that in Sorcery, tbh, depending on your Religion or even level of Corruption. To me, as a noob to this.

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I would like more ways to keep character cloning at bay. Nothing spoils the fun for me more than someone(s) telling me I need to place all my choices into the same box as some random personality on the internet does to be “pro” at this or any game like this.

2 Likes

These topics takes time, energy and etc. My ideas and Bryan Skull ideas. I have a few ideas Bryan Skull would disapprove of. This game needs improvements. What happened to your spine? What happened to everyone courage? When did we gamers allow for it for dlc to be just a common thing. All dlc are programmed in the game. Now exploited the players with a new dlc called battle pass. Pay us more money for the finish game or suffer losing cosmetics. That the message.

You see I and Bryan Skull wanted to add new features to Conan Exiles. So it can soar like an eagle in the sky. The spark to a legend game is what makes it special? Cut all these open world survival games and most of them are basic.

This idea would advanced Conan Exiles to the next level. Make ark,rust and etc players all jealous. Keep mocking won’t change a thing. I love this game and I want it to grow.

Nah. I said this at Steam too: every one of us Die Hards have already paid our fair share to get fun and enjoyment, and to help get Funcom paid for their efforts. What the Battle Pass hopes to achieve is tap into those 50k or more players who left the game without buying any DLC at all. I personally think Conan Exiles is worth $120, and the BP is a way of making that daunting price palatable to new players too.

3 Likes

My passives in the thrall passive abilities would have an option for thralls to surrender to you. The ability could be called surrender or die.

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