Massive constructions or over-use of memory-intensive items leading to loss of performance both on client and server-side.

That is the part that absolutely needs clarification.
How big is “massive”?
At what point has memory intensive items been over used?

And how many land claims is too many? This is something I am always self conscious about. As far as big, I don’t do big, I usually don’t do compounds. But I do set up a few drop bases and now transtone huts.

Right now on test I have my main base I’m working on setting up to funnel enemies to a kill box, a maproom island/dock on the waiter; lotsOpillers. My bridge example I hope people will mimic; the bridge is one foundation above the water; again a lot of pillars. What will eventually become my temple. The elevator; public use, extremely simplistic. And I think that is a start on too many. As I’m going to want a mining shack some place on the road of the pilgrim. And a forge some place close to the frost temple.

So should there be some limit to land claims on the public servers?