Siptah is by design to test the waters of having dynamic content vs static. They stated that in the stream, and given the games direction i’d argue they are moving the base further and further towards having the game become less static and more dynamic.
The undermeshing problem of late has baffled me as to why they just don’t make the areas static in terms of the fixes they could apply. What if however, they are more focused on making the maps more dynamic which means they dont want to investin a static mesh painting process but more to do with ensuring the land mass in total takes on a more customizable feature(s). Inthat dynamic mesh protection is critical.
Siptah and Exile Lands combined as one, there’s already a push for us to experiment and explore the map creation tooling that accompanies the engine now. If Funcom can’t keep pace with the community, why not pull a Skyrim whereby you create the base lego pieces and let the community take hold of the product further - cheapens your developer cost(s) by quite a lot and more over you can open up more room for experimentation of features and changes.
The current pathway Funcom are on with the game as-is isn’t sustainable. The player base is dropping off quite a lot, sentiment is argueably hijacked more than not with players being jerks to one another (cheating, land claim wars, etc). So they have to pull a chord somewhere for radical change.
Here’s the thing though, in order for the entire dynamic ecosystem to prosper…they have to confront upfront that the Exile land player base, their home base… aren’t relevant anymore. To switch them over to the new player mode of playability means they will probably fight the fight of a “wipe” without saying the word “wipe” (ie let that part of the game go dormant quietly).
If none of the above is true, and its just some new DLC with new map or something like that… they’ll utterly fail in understanding just how p***sed off the playerbase is right now.