It’s not about lack of testing. It’s about the testing environment not being the same as the live environment.
Yes, messing with the controls was probably just someone’s Good Idea, but e.g. the thralls falling through floors probably doesn’t happen in the testing environment because their rigs are better capable of handling the load than the G-Portal servers which load the thralls first, then take a breather, and then load the building pieces, by which time the thralls have already determined that the law of gravity applies to them.
On Single-Player, my thralls have their feet firmly on the foundations, which suggests that it’s a loading order issue, rather than a bug in the building blocks themselves.
But I guess most QA testers would refuse to work on the sort of hardware that runs the public servers.
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