PC Hotfix (29.06.2020) - Server browser, connectivity and Friends List fixes

What is going on now, its just brock my server with tons of LAG, sorry but is this Dark and Light Dev Team there are working on this game to.

[2020.06.29-15.38.00:716][865]LogNet:Warning: Pong to 80.110.101.199:6351 failed
[2020.06.29-15.38.00:851][869]LogNet:Warning: Pong to 80.110.101.199:6351 failed
[2020.06.29-15.38.00:852][869]LogNet:Warning: Pong to 80.110.101.199:6351 failed
[2020.06.29-15.38.00:852][869]LogNet:Warning: Pong to 80.110.101.199:6351 failed
[2020.06.29-15.38.00:853][869]LogNet:Warning: Pong to 80.110.101.199:6351 failed
[2020.06.29-15.38.01:999][902]LogNet:Warning: Pong to 194.59.251.242:52519 failed
[2020.06.29-15.38.02:132][906]LogNet:Warning: Pong to 194.59.251.242:52519 failed
[2020.06.29-15.38.02:132][906]LogNet:Warning: Pong to 194.59.251.242:52519 failed
[2020.06.29-15.38.02:132][906]LogNet:Warning: Pong to 194.59.251.242:52519 failed
[2020.06.29-15.38.02:133][906]LogNet:Warning: Pong to 194.59.251.242:52519 failed
[2020.06.29-15.38.04:069][962]LogNet:Warning: Pong to 172.113.131.71:50791 failed
[2020.06.29-15.38.04:281][967]LogNet:Warning: Pong to 172.113.131.71:50791 failed
[2020.06.29-15.38.04:282][967]LogNet:Warning: Pong to 172.113.131.71:50791 failed
[2020.06.29-15.38.04:282][967]LogNet:Warning: Pong to 172.113.131.71:50791 failed
[2020.06.29-15.38.04:282][967]LogNet:Warning: Pong to 172.113.131.71:50791 failed
[2020.06.29-15.38.12:731][210]LogNet:Warning: Pong to 87.218.205.159:59365 failed
[2020.06.29-15.38.13:405][229]LogNet:Warning: Pong to 45.195.17.56:26612 failed
[2020.06.29-15.38.13:739][237]LogNet:Warning: Pong to 45.195.17.56:26612 failed
[2020.06.29-15.38.13:740][237]LogNet:Warning: Pong to 45.195.17.56:26612 failed
[2020.06.29-15.38.13:740][237]LogNet:Warning: Pong to 45.195.17.56:26612 failed
[2020.06.29-15.38.13:740][237]LogNet:Warning: Pong to 45.195.17.56:26612 failed
[2020.06.29-15.38.14:574][261]LogNet:Warning: Pong to 174.31.87.138:61972 failed
[2020.06.29-15.38.14:784][268]LogNet:Warning: Pong to 174.31.87.138:61972 failed
[2020.06.29-15.38.14:784][268]LogNet:Warning: Pong to 174.31.87.138:61972 failed
[2020.06.29-15.38.14:784][268]LogNet:Warning: Pong to 174.31.87.138:61972 failed
[2020.06.29-15.38.14:784][268]LogNet:Warning: Pong to 174.31.87.138:61972 failed
[2020.06.29-15.38.14:818][269]LogNet:Warning: Pong to 79.136.64.48:57285 failed
[2020.06.29-15.38.16:037][304]LogNet:Warning: Pong to 79.111.95.171:63755 failed
[2020.06.29-15.38.16:837][326]LogServerStats: Sending report: exiles-stats?players=0&=25.92%3A34.76%3A78.50&uptime=660&memory=25360896000%3A34307149824%3A5015687168%3A5060247552&cpu_time=8.574779%3A34.299114&npcailods=0%3A0%3A0%3A6384&buildingailods=0%3A0%3A0%3A63&placeableailods=0%3A0%3A0%3A537&ipv4=192.168.1.20&sport=7777
[2020.06.29-15.38.17:182][337]LogNet:Warning: Pong to 180.221.196.69:49781 failed
[2020.06.29-15.38.17:626][350]LogNet:Warning: Pong to 180.221.196.69:49781 failed
[2020.06.29-15.38.17:627][350]LogNet:Warning: Pong to 180.221.196.69:49781 failed
[2020.06.29-15.38.17:627][350]LogNet:Warning: Pong to 180.221.196.69:49781 failed
[2020.06.29-15.38.17:627][350]LogNet:Warning: Pong to 180.221.196.69:49781 failed
[2020.06.29-15.38.17:671][351]LogNet:Warning: Pong to 83.205.35.201:54678 failed
[2020.06.29-15.38.17:777][354]LogNet:Warning: Pong to 83.205.35.201:54678 failed
[2020.06.29-15.38.17:777][354]LogNet:Warning: Pong to 83.205.35.201:54678 failed
[2020.06.29-15.38.17:778][354]LogNet:Warning: Pong to 83.205.35.201:54678 failed
[2020.06.29-15.38.17:778][354]LogNet:Warning: Pong to 83.205.35.201:54678 failed
[2020.06.29-15.38.18:010][361]LogNet:Warning: Pong to 86.185.21.90:55103 failed
[2020.06.29-15.38.18:787][383]LogNet:Warning: Pong to 95.90.182.196:8318 failed

GG, can’t log into funcom live servers.

edit: this now appears to be an intermittant issue as its working. i’ll update this as it changes

Confirmed. I’ve been beating my head against the question of why it suddenly stopped working for me, and this does work now.

Edit: That is to say, I now have my SteamID, my FLSPlayerIds_MasterID and my FLSPlayerIds_TitleID in whitelist.txt and I am allowed in.

3 Likes

Surprise surprise - another hotfix and the game crashs again
Funcom - r u kitten me?
If your guys can´t fix it - roll back to 17. June

I just fired up my stand alone server and am getting a endless spam list of warning pong (not ping even the error message is misspelled) to (different internet addresses) failed. Good grief people it would really be nice if who ever is doing these updates would just stop it and roll every thing back to how things were roughly two weeks ago when every thing was working fine. Are you guys trying to destroy this game so that people move on and buy something else? If not, it is time to get a new update crew on board that will fix things and get rid of the ones that are breaking the game every time there is a patch.

1 Like

This isn’t he official position of Funcom at this moment is it? That we need to go and gather all this information from all our playerbases?

@Trexcapades There is nothing official at all… but that is how you get into a whitelisted server right now. So until they fix this to only need one of the numbers, you are going to need to get all three of them to allow anyone online.

@Ignasi I presume this is something the team has already discovered? Any word on whether this is going to be changed soon?

I am still getting the ‘lost internet connection’ bug on the server list page. Pings still far too high. If I can avoid the ‘lost internet connection’ bug (about 1/10+ tries) I can direct connect to the official server I play on. If I use the ToggleDebugHud feature, I get an ingame ping of 64 inside my base. Windows 8.1, 16 GB RAM, Fast AMD CPU/GPU, hardwired ethernet connection to fast internet.

The official stance, as far as I’ve read, is “we’re working on a fix.”

Bug : Resource foilage on client Desync Collision after this update… the resource actor that spawn after the foilage works … just the foilage component broke for some client not all. not sure if it able to be recreated bugg… its similar to the losing collision on housing

Fix: reloggin did the trick still first time i seen this bug. there might be something faulty with the engine codes

You’ve got ‘0’ and we have ‘??’

Yep, there’s a lot of ‘pong’ and not much ‘ping’ happening - I think there’s another hotfix being looked at as we speak so I think, to prevent a ‘everything down’ moment again like last week, we can expect a series of small hotfixes (please correct if am completely wrong of course) :stuck_out_tongue:

1 Like

In the EU, Germany it goes! No problem to login in funcom live service and play the single player mode.

Aye this was the only way we found it to work, Beardy and I were playing with it for a few hours and then found that you needed all three of the ID’s for it to actually class as being whitelisted…

Got a few of our people online now BUT knowing our luck funcom will toss out another update and break it all again.

1 Like

Krot

3h

After the last update, I can only access offline mode. hotfix did not solve this problem

Again , I ALSO have this issue , and it is NOT being addressed !

Hey, I have just tried all sorts of combinations and the only thing which worked was all 3 IDs in the whitelist. This seems to be what works for now at least. Thanks!

3 Likes

@Ignasi since 16 June for today.

Hey @Ignasi
After this update I had the most strange bug! From nowhere, inside my base, as I was moving a horse around…a wolf comes and bites me and then disapears. Inside my base!!! I was just like Vincent Vega looking around trying to understand what just happened!!

1 Like

Lost everything I had on and in my iventory. Thats not normal. Server Official 1027

after a long time of attempt, failure to join co-op part (I have the possibility to cancel the connection attempt now, inserted in the last patch).
It’s weird because during an attempt I had a few seconds the loading screen then back to the main menu, without error message!
(Funcom ID: Loupio76 # 45819)