PC Patch 3.0.2 - Discussion Megathread

Spoke too soon :frowning:

Stuck on loading screen with 100% progress…

Server-Application is crashing shortly after start… looks like many providers do have that problem, I am hosting Conan on my own server.
I removed all Mods, it keeps crashing.

just had a 1.5Gb update

If they have to go manually break the restart loop of thousands of official servers, its going to take time.

This seems like a major f-up.
fascinatingYGemus

Wouldn’t it be nice if there was some way to test new builds before they went live.

3 Likes

ooh i know like a Test-Live server maybe?!

That sounds like a really good idea before they push half broke crap to the live servers without prior external testing!

6 Likes

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Anyone else had this update? I just had one small update in few MBs some time ago…

No update here. Are you sure it wasnt one of your mods updating? (ie. “workshop creation”)

My offi server is back up btw

Yes, mine too. Hope all are!

I still can’t connect to “funcom live services”. Still waiting :slight_smile:

Official updates r the same updates u see in private servers as well… They do break mods though even in private!! The main difference there is between officials and private servers is that in private ones the server owner decides what mods and settings the server will have , whilst on official its tencent’s decision

My server seems to be online now, so cya on the other side!

Thanks, i logg in, stand in the desert (not at the place where my bed is) and my dead body is gone with all my stuff…great…

“Yellow lotus potion (potion of natural learning) might erase acquired feats from Isle of Siptah and from the Library of Esoteric Artifacts”

How… is it even possible to fail with that coding-wise?

1 Like

This is what happens when you build on an ancient and buggy spaghetti code for years.

i have this same issue

  • The MStore version of the game will receive this patch on Sept. 15. This should not affect compatibility when playing.

Cannot connect to any servers now, contrary to this patch note. @community do you have any advice or troubleshooting that we can perform to work around this?