PC Patch 3.0.2 - Discussion Megathread

This does not appear to be the case though

2 times server 1210 going down in 10 min.

The 15th for XBoX.
Altho it seems there are issues already.

This one knows not for PS.
But the social media post says later this week.

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whos whining? its a statement of fact and another broken promise from funcom,the community was notified of getting planty of time with the devkit, in fact they got 4 days after the devkit was released broken lol.its clear with battlepass and the controller friendly building system on a pc version (sic) the game is coming to its final sales state and they dont need the modding community much now as they nicked most of theyre game ideas from there anyway

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thats gportals broken hardware does that not the game,but they will deny that to hilt even when presented with screens of 2 other servers running the same game and mods perfectly for days.they even show you a screenshot of a server log saying your server has crashed, shame the date and time of the log didnt actually exist on my server LOL

Any update on Resurrected Corpse going invisible?

I don’t know. Not sure where I left them :smiley:

I thought I was the only one who didn’t like the new “I have a sand wedgie and a bung elbow” hobbled running animation. :smiley:

Error in my game

Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\AssetRegistry\Private\PackageReader.cpp] [Line: 495]
Bad name index -246142107/298

!0x0000000000000000

Crash in runnable thread FAssetDataGatherer

" * The MStore version of the game will receive this patch on Sept. 15. This should not affect compatibility when playing."

Except that it does affect compatibility. Can’t play the game.

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Yes same issue going on here too. Tried uninstalling and reinstalling but that did nothing.

I cannot actually play this game, is anything happening? I’m on the MS store version and I cannot join my 2 servers since they’re “invalid”. Is this going to be an ongoing thing? It’s been down for hours.

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Okay, so I understand a more aggressive method of dealing with out-of-date mods causing bugs and errors. But there are many cases where the mod(s) don’t seem to be causing any issues. I have 4 mods that show as corrupted on my new single-player game started with the AoS release. 2 mods were updated by the mod author since release. The remaining two have been working fine. I understand there may be hidden issues; that risk is on me by my choice to use mods.

But now I’ve no choice at all. Ditch these mods or I can’t play? On my single-player game?! And what about unofficial modded servers? I would hazard a guess that many servers use mods that still work fine, but don’t meet these new standards and now show as “corrupt”. Come on folks, isn’t this a bit too aggressive? I’d be fine with a warning that includes a “no support if you keep using these” kind of thing. Or a command-line function that lets us load mods that show as “outdated”. Something…

I dunno. Feels like this aggressive stance is not a positive, friendly-to-the-community way to reduce the volume of bug reports.

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I have a player unable to connect to my server due to a version mismatch.
He is playing through the Xbox Game Pass… I’m guessing MS Store version.
I will not be able to retain a new player if he has to wait until the 15th to even connect…

*EDIT: I have no mods installed.

Does anyone know if they have given an ETA on when it’ll be fixed?

Paid for Battle Pass…losing time required to complete Battle Pass…compensation is what?

It has nothing to do with them being out of date at all.
I reckon there still are mods out there from years ago that don’t trigger this.
And they did not do it to “deal with mods causing bugs”…

I don’t see anything in “Known Issues” of patch 3.0.2 (or any previous ones) that acknowledges the Battle Pass XP multiplier bug.

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I was able to join my server & found that the thralls from the raise dead ritual have had their hp cut in half. My level 15 reanimated with the Blessed perk (+15 vitality) it was sitting around 3.3k hp last night & now only has 1.7k hp. The silver lining is they still hit just as hard. No other followers have been effected which is good.

It does not appear to be the case that they touched the zombies health in any way… my 3 zombies are still standing there with the same HP though in my single player game. (It’s derived from the database of my private server since it’s down atm for mod issues :stuck_out_tongue: but I have no mods that would in any way alter their health)