As I see that someone is listening now, allow me to suggest you to add a new feature: enable the possibility to assign performers to music instruments - mix some craft animation or so -. That would be astonishing.
No offense meant to the localization team, but this is a funny, funny mistake. I can understand how it happened, though, as the adjective âleanâ means âdelgadoâ
Reminds me of that commercial for English language courses, where the guy translates ârepolloâ es ârechickenâ
(Again, no disrespect to the team, all in good fun.)
Lean as in thin?..lol
Yep, that
I appreciate the updates, but I wanted to point out that I was a little annoyed with the fact that these changes came as a x.x.1 revision patch without warningâŠ
these thrall nerfs and herbal tea changes, while I welcome them, were annoying because they were tossed into a revision patch with no warning and they have a MAJOR impact on PvP.
English language can be anomalous sometimes, so many of the same words mean different things based on context.
Yep, some of the changes to early-access pre-release games are irritating, but I guess itâs to be expected.
Please fix the spiders from the new altar because several spiders in three or four hits kill a fighter not PVP time.
Are you saying another player has summoned the new god outside of raid hours and is able to attack and kill your thralls?
No, itâs about Globe of Yezud. Itâs been reported and theyâve confirmed theyâre working on a fix. I canât say more about it, because I donât want my message to be removed for discussing exploits.
Ahhh, I was thinking he meant the spider globes coming off the back of the new avatar. I havenât tried the new god yet, still looking for him on Exiled Lands map.
I understand that you can only throw a spider, right? If you roll 2 the first one dies instantly
Yes, thatâs correct.
The main game has been fully released, only things unique to Siptah count as early access.
I donât know if this is important to you or not, but I decided to tell you about the problem. I noticed a problem on weak PCs . When playing on the average graphics settings on the Conan Exiles map, and on the original Siptah map (without new islands), there are no lags. As soon as you switch to a new islands, lags begins. On the dunes there are serious lags that slow down the game, on the volcanic zone there are not serious lags, but this problem is also present. There is a factor that you are standing on the border of the islands, turn the camera and look in the direction of the north and everything is fine, as soon as you turn the camera to the south and look at the new camps, stable brakes start on the screen. It looks like the large size and volume of textures that slow down the game
If necessary, I can record a video
Thanks for attention.
(The smart guys will say - âbuy a new computerâ, I will answer - I donât care)
(I apologize for the bad English if my text is not clear somewhere)
They shouldnât, because itâs not a problem with your computer:
There still also tons of game-log spams going on. Tested x time without any mods, easy to repeat in singleplayer, it start stort after character creation.
I have still no explanation whatâs about that. But there still hundreds lines.
No they said previous changes were reversed.
That isnât anything new. Try running a dedicated server and looking at the Windows Event viewer. All 500 errors a minute are dumped right in it as well as the game log. This has been an ignored issue for as long as I can remember.
Funcom simply does not know what they are doing.