Me being a sales guy… “just stop reporting errors in the log if they aren’t real problems”.
Could you imagine driving a car and having a red warning light flash every time your speed went up or down by 1 (mph/kph)? Logging for the sake of logging, to show that you are being proactive at logging… a bit much?
When things are working as intended, the word “error” probably should not be used. I won’t agree with you that “Funcom doesn’t know what they are doing”, because I am not tech smart enough to know, but I do agree that they should change some of what they are doing.
When I go buy a new laptop and specifically want a Wintel based laptop, I sure don’t want to see a sticker on it saying “Error: this is not a Mac”.
EDIT for clarity: 15 game servers. Only two of them are Conan. This insane amount of abuse to the Windows event viewer is from only two servers. Though to be honest, you don’t notice much difference when it’s only one.
It has been like this for at least three years. And it’s not like Funcom doesn’t have a history of pushing DLC more than they work on fixing bugs. At some point they need to change their focus.
Bloom always sucks, no matter how you dress it up. We need a setting to turn off specific lighting effects, because some of us suffer from visual impairments making specific effects hurt but setting to “low” on post processing breaks water.
Actually, custom maps were requested far more, but the most requested feature has always been optimization. The game has not been optimized for so long, and the rendering is optimized about as well as OpenGL 1.0 was.
You can always post details (location, map etc.) for this issue in the above thread. Make sure to state whether you are making any interactions / have anything decaying in your inventory. Try to cross the river without making any interactions as well.
Note, this specific patch did not state any fixes for this issue, unlike this patch:
After which you and players in above thread appropriately reported issues. If it is not again included in patch notes, it does not need to be reported again, as a fix likely has not been attempted with said patch -unless said fix is missing from patch notes-.
Thanks for the update, however, I spoke too soon anyway. It wasn’t mentioned in the patch, but it does appear that I can get out of the water now while on a horse. So something was changed since the last patch, even if it wasn’t documented as such.
@Community Was there a fix made to the horse getting out of water in this patch that wasn’t documented?
Hello , thank you for the fast update kindly appreciated , i would like to ask if there is a plan to fix the “Follow Distance” currently not working as it was before the 2.4 update ,The Followers currently each time the server resets and you interact with them they follow you really close and often they do an extra step forward ending up pushing you or blocking you (fall to my death many times), this is kinda sad cause i have to set up the follow distance ranges every time i log in and i do it for many followers its exhausting , please help :(. Thank you very much if you read this .
So yeah, how about we do something more about mounted combat vs players on the ground. Still getting “one hit” killed by lances/ spears. You could, oh I don’t know, disable combat on horse back and have them as they were proposed to the community as just a travel mechanic.