Game mode: [Online / PS4 PRO]
Problem: [ Bug | Performance ]
Well, I wanted to test this latest performance improvement patch, I played for an hour in EU and US, during this hour I also had a purge.
Have been greeted on log in from the standard array of bugs, bloody screen, half-HP, wrong nudity settings, old-men-effect artisan thralls and an invisible sandstorm with sunny sky hit me the moment I stepped out of my base…and few minutes into the game the heavy-breathing loop came to say “hi”, but this latest bug is honestly really rare now and easy to insta fix.
Please note I play on PS4 Pro using an SSD.
So, I ran around at full speed in places where normally I had lot of stuttering, further more ran from one end of one my medium sized bases, with around 20 thralls, to the other end during the purge, to defend and check for named thralls before my thralls would slaughter them.
To run from a point to another of a player structure with chests, benches, etc, is normally very taxing and triggers stuttering and lag, and to do so during a purge normally put on its knees the game engine, so I was happy to test this patch in probably the worst possible conditions.
I must say, while the usual annoying bugs are there (and I honestly don’t understand what’s the big deal in squashing them after so many time) the game runs WAY BETTER on my system, during this gameplay I experienced very little stuttering and in some areas even not all.
I approched severely high cliffs at running speed, expecting to have the usual lock up and plunge to my death, and with my surprise the game loaded normally and I was able to properly stop at the right time…now that’s what I call an improvement.
To sum up.
Usual annoying bugs : check, we have them all.
Stuttering : very little to nothing (but please consider I run an SSD), and this is a HUGE leap forward, since the stuttering is, from my point of view, the most game breaking problem you can experience on PS4 and particularly on PS4 PRO.
Ready to be proven wrong, but for what I have seen, finally kudos to Funcom, the first patch that I really notice making an impact on performances.