Permanent Destruction


#1

This is for the purpose of shaping the world of your server either for strategic building sites or for resources.

-Make various “permanent” trees and various rocks capable of being broken down with high tier methods. Attacks such as explosives and high tier respective harvesting tools (hatchet for trees, pickaxe for stone).

They would act as high tier resource nodes that can be built on yet destroyed given the proper attack. This would add risk to building on peaks and trees and add some potential room for “locked” caves that can be blown open for access. The idea of course would act as a resource in terms of spawning back so if someone destroys a “permanent” tree it would stay despawned for a long time and only come back if no one was around or built around it.


#2