After playing the game for years i recently walked away from it , the game always takes 1 step foward and 5 steps back :joy:

I see them because I see how they’re handled on the PvE side. You forget, we get the same changes. If it’s a change that makes us confused about how stupid it is, it’s likely a change from the PvP balancing efforts. Remember fence foundation stacking? Yeah, I do, because I use them in most of my builds. It wasn’t a fun experience trying to work around the simplest build techniques because I couldn’t do something that SHOULD have worked. Or perhaps you’re not aware of certain changes because you don’t use them?

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Why yes, yes it was. As were many other things such as the healing system for example. MANY of the changes were done for PvP, regardless of how effective they were or how well they were received by the PvP community, they were done explicitly for PvP and the Devs have even said so in their streams. But you know, the OP know more about the intentions of the design of the game than the devs themselves do after all. :woman_facepalming:

Blatantly false. Verifiably false. Please remove your head from your own *** and come back to reality at some point.

The changes to the horse? Yeah, that was 100% due to the PvP horse meta. The list is vast.

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Zeatros, as a fellow PVPer I know we have had a lot of agreement in mentality and viewpoints here on the forums. It’s hard to disagree with you in observing the end of PVP although perhaps I’d want it to be improved rather than halted altogether.

PVE in this game lost it’s luster a very long time ago. I’d saw what there was to see, built what there was to build, decorated until I got bored and sought out new adventures in PVP. I don’t RP and have no interest in it.

Boy what a ride. Anticipation, conflict, rumours, temporarily embarrassed lords of the land, findings beyond what I could have never imagined, fights that made me physically sweat and raids both against and to that resulted in victory or ruin. All this and more defined my playthroughs as a CE player. I made steadfast friends and even enemies that I can still pat on the back.

I could not have the thrills I did without PVP. The game was imagined as a sandbox survival with heavy emphasis on PVP but that did change. It is a shell in that regard compared to what it once was a much of that is because of the inaction or incompetence of dealing with balance issues, cheats, allowed exploits with updates, P2W and the over-enforcement of the ToC.

Inasmuch as I want it to succeed because of my experiences and love for the IP, I can’t in good faith support or even play the game anymore with the gusto I did.

I miss it terribly.


Aside from all of that:

Where did Funcom say that they halted transfers due to the Siptah issue? This is the second and third time I’ve seen this written in the past few weeks. Can someone link me up here?

PVE-C is hard locked into raid times without raiding. You CANNOT fight people 24/7, only within those set conflict hours. That is stupid and one of the biggest reasons why I have not played on that mode.

Exploits and hacks happen on ALL modes and on Private servers in addition to Officials. Ignoring, not addressing fully or acting as if it is only a PVP problem does a disservice to all players.

A reminder to everyone that Funcom tends to address balance changes by over-extending the required change to the point where it severely impacts other modes, outright nerfs to the ground or completely removes them from the game altogether. Blaming PVPers because of reporting imbalances or exploits that affect them is the wrong thing to do. Point your fingers back at the company who is negligent in doing it properly.

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You killed me lol.

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It doesn’t matter how it was labeled and how it has evolved. If we still play, it means the charm operates.

I love Neebs’ crew so much, they are so funny.

That’s the only part i disagree. Pve aspect is humongous in this game.
You cannot imagine how many roots you can choose and stay interested for thousands of hours. Pve is not the basic people see or understand, it has no boundaries.

Even hand shaking! All of it true, amazing experience!!!

True, pve cannot give you these thrills. I believe that “this drug” kept a lot of people attached to this game.

Exactly. And this i believe was “the mistake” of @Zeatros but at the same time i believe it was a check mat :wink:. Some tar in the fire cauldron and floss, kaboom :rofl:. Personally i didn’t buy that, yet good move :+1:t6:.

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Keep in mind that the majority of PVP is PVE. So I get the best of both worlds.

PVE alone just became boring for me. But add PVP and I was swept away in a constant fit of needing to accomplish goals because there was a lot more to lose ^^

Edit: if you read the first sentence before I edited that was NOT aimed at you; I removed it. The forum has changed and it took a comment from something else I was editing.

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Tell me about it :rofl:. I mastered my pve experience in pvp severs :wink:. It was the constant need, the pressure that pushed you to learn every f…g detail, trick, option this game has. Not to mention that you had to build literally everywhere in the map, so there was not a purge to miss :man_shrugging:.
But let me tell you the best part, that’s so f…g obvious but people wear blinders in here sometimes…
Building contests… Especially on my console, 2 of the greatest builders of all times with creations of unspeakable beauty, one of them opened the eyes of devs, they didn’t knew that someone could build this way.
These 2 is @Barnes and @3LiON.
Guess what aspect of the game they were playing :wink:?

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If only more people thought this way, weau have a chance. Going for the win just for a win sake kills the fun of all others playing.

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Sounds like my walking routine entering Denny’s at 3 AM

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That’s so irrelevant. She’s making points about the game, you are assuming things about her. :confused:

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welcome to the hate I’ve gained from playing this and getting banned :slight_smile:

Ill be honest i fence stacked all the time at gutter made my base nearly unraidable , also if you didint know funcom done a 180 that confused the pvp community also , for on one stream they said stacking was ok to do then about a month later they said it was a banable offence .

But you can admit that all the changes they did for pvp were for the better yes? Would you ever want to go back to healing by stuffing your face with drink and food? The horse literally one shot people needed a change , daggers out classing every weapon on the roster , the main problem is that pvp community tell funcom something is unbalanced and instead of fixing or balancing it , they nerf it completely then add a counter at the same time .

Example they nerfed the lance and the horse hp/stamina ,And also added weapons that dismount the rider , but all they had to do was nerf the lance and add the weapon effect .

Pretty much funcom over nerf or balance because they listen to the majority of the casual player base which intern makes the game easier and requier less skill .

The point is, you were claiming that everything the devs were changing was for pve. Yet example after example after example was shown of changes that were made explicitly because of pvp. No one is claiming that those changes were not needed, to a point. I would argue that the healing system was most assuredly better before, but as with all things Funcom the desired results lay somewhere in between where it was and where it currently is (closer to where it was though).

But who are those “casual player’s” asking to nerf everything? 99% of threads asking for things to be nerfed are from… PvP players. You can call them casual’s if you like, I couldn’t care less. They are still playing the same game mode. How many of those nerfs are warranted? A very small percentage (at least in the blanketed way in which they are calling for them).

This is a very good example of why crying for “NERF HORSES” is wrong. Was it ACTUALLY the horse that was the problem? Nope. Was it the weapon (lance), and the lack of dismount options that was the problem? Yes. The horse itself was not.

NERF DAGGERS! Another one that gets cried about all the time. Yet when you really look into it, it’s not daggers. It’s ONE dagger, maybe two daggers that they actually have an issue with. That’s it. But they want the entire class of weapon to be nerfed (which mind you, it already has been previously). Also, daggers would not be nearly as effective if they just turned off target lock, which they absolutely should do without question.

NERF BOWS! Bows are not even a good weapon option ffs! Yet there are cries to nerf them none the less. WHY? Because they can’t be arsed to look into what the actual problem is. ONE SPECIFIC set of attribute perks. But, those same attribute perks are “useful” to them for other builds to NO NO NO we can’t ask to have THAT nerfed, so **** everyone else who plays any other game mode where bows are pretty much rubbish to begin with, NERF THEM!!!

So yeah @Zeatros there have been significant changes to the game which have been done explicitly for PvP, and are still being done for PvP in spite of your, and others, claims to the contrary. And those changes have massive ramifications to everyone who plays the game in PvE or Singleplayer or RP or any other game mode out there. Do some of those changes need to be made? Yes! (Gomba stomp anyone?) Do we, as a player base need to be more analytical when we request changes to be made? YES!!! Because we should all know by now Funcom certainly isn’t going to be.

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This, all this!!

Btw, wasn’t even the lance either. It’s an exploit that existed in the game even after all the horse BS.

You’re absolutely right when it comes to calling for nerfs though. The game can be very complex and the programming causes unintended consequences that not everyone can recognize as the true culprit.

So when you submit a bug report it is so important to be as thorough as possible as your last statement has a huge influence on how successful the changes are…

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:face_with_hand_over_mouth: Sorry but your first sentence had me giggling.

But yes, I am in full agreement with you. And I think this is why so many people jump onto threads and should “stop calling for nerfs already”, because just blanket nerf calls are almost never the correct answer and have major ramifications for everyone else. More thorough discussions about the problem should be looked into, and when the root cause is identified, be it a combination of weapon / armor, a combination of perks from the attribute system, or whatever it is, then THAT should be what needs to be brought to the attention of the devs to be looked into for correction.

So going back to the original post, should pvp servers be removed? No! Should issues with them be address? Most assuredly!

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I’m so glad some of us are able to see the forest for the trees instead of pointing fingers at the continent, as it were. Or whatever idiom you’d like to use XD

PVP, while may not be a favourite among the players as a whole, is still very important imo.

Gosh I miss it. It’s just not worth it anymore though even though I stuck it through as I watched veterans and many of my friends leave, so I appreciate Zeatros’ frustrations :frowning:

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I think in the future it will develop completely differently than now, time will be the earliest answer to this question.