I really like this game, and on some level love it. I also now realize Funcom has to make a choice on what it wants to be. Early on, it was trying to be many things:
- PVP combat
- Tactical MO
- Role Play
- Building Simulator
- Dungeon Crawl
- Single Player
- Army manager
A great idea, until you start to expand the game over time. They have tried to expand on all to some point. But by doing so, it is becoming a mess that most casual games can’t wrap their heads around, and alienates all of the fans of the 8 ideas I listed. The last patch, I DL’d, then DL’d my prepaid DLC, and played 5 minutes on SP to check it out. Then realized I have no reason–wait, no want–to play the game. And that is sad. I spent 16 months playing. Probably the last 6 slowly realizing the game is just not as fun as it could be.
Here are my thoughts on each lane Funcom is trying to run:
- PVP–If the game is going to be PVP, then you will have to balance the combat for PVP. You will never be able to balance PVE combat and PVP. Just not possible. Pick one.
- Tactical MO–The siege and raiding is right now just troll war fare. It is very…and I mean very…rare that you get an actual siege fight between clans. The only tactical planning is to offline raid, and which base and which clan. Then wipe it. No tactical usage of materials to insure maximum damage, as any decent clan can offline wipe a majority of bases. The ones that can’t are cheesy Tower builds that defy physics all together.
- Role Play — This does work to an extent, but the base game (no modding) has very little for anyone to run a server as a dungeon master. Again, their should be some base things in the game that don’t require a PC and a mod.
- Building Simulator – Probably the one area they almost hit a home run with. But it is far to easy to build the highest tier, and the tower builds on PVP servers just ruins any lore theme Conan has.
- Survival – Every patch , the game moves farther and farther away from survival. I can log into a server right now on PVE/PVE-c and have all the mats i need in a couple of hours. Then what, just farm to farm? I hear survival, i think of living on the line every time i log in. PVP officials are the closest thing, but that is because of the wipe mechanic, not because i actually use my resources once stashed. Stashes that as long as i log in every week for about 20 minutes, it will never ever ever ever go away (again sans PVP, as off lining is the meta war fare option). So get past the first 3 hours of game, and you have essentially survived the Exiled lands.
- Dungeon Crawl – I know the game was never really meant for this. And this area they have balanced relatively well. They could revamp some of the older dungeons with some of the new ideas, but other wise keep expanding this.
- Single Player – This is where it gets murky. Because on one hand, thralls make SP super easy. On the other, the game not using a catch up mechanic for time when you log off makes the admin panel the only way to really get some of the thralls, start metal, etc. Ruins immersion having to do it.
- Army manager – Thralls do way too much of the heavy lifting in the PVE part, and not enough in the PVP defense part. And it is far to easy to spam your army. The fact that people even in a war will ignore T1, T2, and even T3 because getting named fighter and archers is super easy is bad sign #1. The ability to farm 100 pets with 4 pens in less than a day, another. Their is no repercussion for doing these things. So shy wouldn’t one do it? And reality is, with the offline mechanic they are useless, and more to create lag. For PVE, they do help against purges, but that is so far and few between, thralls and pets are technically just another stashed resource.
This isn’t trying to be a negative i am done with you game post. I will still log in a few more times at least (have 2 more DLC’s i paid for) and i do enjoy building and chatting with the friends that still play. It is a more of a plea to Funcom, pick a lane and make it pot hole free, and some of us just might change lanes to continue playing this beautiful ambitious idea. An idea afraid to put risk that balances the rewards of everything in the game. And afraid to risk losing some fans by picking less lanes, that if taken, would reward with a great game that would bring in new fans.