Actually look at the weapons.
Half of them are some form of machete on a stick, that stabbing with would be an option but not the primary form of attack.
Now, take some time to look at traditional martial art styles that use polearms, especially Chinese, but also Japanese.
If the “pikes” all looked like pointy sticks it would be different, but many of these are in the Glaive category (with tragically few Halberds, Crow Beaks, Ji and Poleaxes). Even then, they are absurdly short for what they are, nowhere near the length that historical formation weapons would be.
Mechanically agility polearm styles would lose some range. That’s an important trade off. In exchange they gain speed and sweeping AoE. Perhaps the heavy finisher or special move would be the very long range wide cut. Another consideration would be hyper armour. Of which, balance wise, they probably should not have much. Further it is a moveset that could be used for staves if they ever considered those.
Yeah, I’m not talking about the high skill PVP meta Just what I’ve seen in the wild on officials since 3.0. Which so far is multiple people still trying to use poisonous daggers, and one guy with a two hand G-axe. And of course the hardcore dudes with pikes, but that never changes. Someone came at me with a 1H mace the other day! It didn’t go well for him.
I guess making pike an AGI weapon then would free up points people would be otherwise using for STR? Because if all you need is a bow and a pike you’d only take STR for the perks. I dunno, but it seems to me like Funcom made some of the perks work better for weapons of the wrong scaling so we’d have to make interesting choices. But people avoid the choice by just having STR and AGI both maxed…
I would still go 20-20-20 beacuse of the buff bug no reason to go 10 grit. 200 stam that u get with buff bug is more than enough, + you can use any weapon you want lol. So bad balanced. I didnt even think they could balance it worse than they did.
Whole perk tree needs a rewamp except Expertise wich is good, also the only one in the perktree that doesnt have anything to do with fighting (Suprise)
It does matter with gear choice though. If you stack %str weapon damage, %agi weapon damage or health and stam. I don’t know what the current pvp meta is in 3.0 though, we don’t get much pvp in Oceanic region, it’s primarily offline raiding on official.
I usually run a mix of medium/light - LSL head (48 health), DH gloves (48 health), MSL Legs (+48 health), MSL Boots (carry weight) and either LSL chest for agi or DH for str weapons. Also tried farming vermin hide + commander chest but takes too darn long considering you could lose it with one bad fight.