Let’s take a break from the heated conversation over the Thrall Leveling System to analyze the future of play-styles. I am proposing a change to the Player Perk System. Either we swap the tier 5 Perks for the following or we add level 70 and make these the tier 6 Perks. My goal with the following is to give every Player a Barbaric play-style that they enjoy while not feeling pigeon-holed into a “meta” build. Remember that names and numbers are just ideas. Let’s begin…
Please be sure to read the provided under some Perks.
Max Strength Perk:
Goal: To satisfy Heros that don’t want to be the sidekick to their Thralls we will buff lone Players to the approximate damage output of current Fighter Thralls.
Max Agility Perk:
Goal: To provide Heros with the ability to improve their favorite Thralls.
Max Vitality Perk:
Goal: To compensate for increased Players/Thrall damage output and to make one shot weapons a little less dangerous.
Max Accuracy Perk:
Goal: To allow Archery to become a more viable strategy.
Max Grit Perk:
Goal: To satisfy Players that would pay money for the old roll to come back.
Max Encumbrance Perk:
Goal: To make mounts a viable gathering strategy that will allow Players to outrun attackers while in a vulnerable non-combat build.
Max Survival Perk:
Goal: To make Animal followers equal to Human followers in damage output.
This will hopefully allow animals to comfortably perform in PVE content situations.
Do you feel that your play-style is represented in the above Perks?
- Yes, I play PVP.
- No, I play PVP.
- Yes, I play PVE/PVE-C.
- No, I play PVE/PVE-C.
- Yes, I play Solo.
- No, I play Solo.