Thralls have some use.
For those without the mannequins, they are excellent for displaying armour. They can be placed in chairs, and they even have a small number of emotes available.
They are like little plastic action figures (weapons sold separately) with four points of articulation.
As for functionality.
Archer thralls have been useless since forever.
Dancers have the dubious ability to remove corruption but are basically just worse Fighters.
Bearers have lots of storage, and often have a few hit points. Equipped with a gouge or sunder weapon, they may even contribute to combat once in awhile.
Fighters are Bearers who do more damage at the cost of lower HP and fewer storage slots.
Archers and Fighters are not very good.
We have known Archers are bad for a long time. Everything wrong with the Fighter is also wrong with the Archer, but compounded by the Archer thinking they are a PvP try hard and attempting to run into melee to shoot (they still miss). The archer post for the wall barely address that, and gating the ability to assign the archer to stand and shoot behind a purge recipe and then purge drop is absurd. At latest the archer post should be part and parcel of building crenellations, if not built in to learning iron arrows.
As for FightersâŚ
There are two problems at work right now.
- The concussion and torture that led to their servitude has adversely impacted their decision making process. The years of alcoholism that landed them broke and selling their bodies for coin in your tavern have left them drooling idiots.
- The current stunlock/hyper armour system in place requires caution and nuance to navigate. Or a single handed Mace.
Issue 1. Is across Sony platforms, and the little that this one sneaks on to PC seems to hold true to slightly lesser extend there. Not as pronounced, but this one is so frustrated with the useless of the combat slaves that this one rarely squanders their limited time on the servers formerly known as Testlive with them.
Issue 2. Is the intersection of Issue 1. and the current combat system.
This one has gone on at length elsewhere about how the current combat system is not to this one likings and is counter to any flavor of the barbaric power fantasy of Hyboria, while also poorly aping Souls like combat. Who plays a clucking Conan game to cautiously poke and roll while noping out of fights against more than two trash minions?
Thrall AI is bad. Has been for a long time.
The forums here and on Steam are littered with years of commentary on thralls standing vacant eyed and not aggroing, not completing combos, and generally spending their time mining their nasal cavity for something to eat.
Of course, addressing the competence issue, getting the thrall to at least the mental prowess it demonstrated in the wild, that would be difficult. Just fudging some numbers is easy. So people ask for the easy solution, because it is more likely to be acted upon, or because they expect further to keeping with the AI will lead to thralls and Golems attacking each-
OhâŚ
Anyway, the stats arenât the problem.
And while in game, this one thinks the brutalized or chemically dependent servants being a bit added is hilariously appropriate⌠from the perspective of the game is fun to play, itâs a mess.
As an aside, we should be able to add lotus powders to our taverns. Upgrading them to an Opium Den with a better chance of attracting higher end thralls.