QoL team must have been moved to Dune.

But Inventory management is a whole that should have been treated as such. We basically have UI-Command structure, meaning, the UI has things that straight do stuff. It does not manage inventory, it simply does stuff with inventory.

Other games have lots of features because inventory is a whole system the process what the inventory contains, organize internally using lists so it knows where things are and how many of them. Pretty much like a “software” that does the same thing IRL. There is such thing as “inventory theory”, in which people learn functions, practices and techniques of inventory management. Might not be “required” discipline in game development school, but that does not prevent people from learning a thing or two to design systems.