This one would note that with a couple of nearly impervious counter examples, the current PvP definitely favours sword over shield, so to speak.
Unless a vigorous, active player lead defense occurs, many bases might as well be paper maché.
On the other side, we have bubbled roof bases built into some specific locations that, so long as that god bubble stays up, are basically impervious.
The only way to crack those open is to camp the perimeter and slay any of the clan who own the spot before they can bring back more materials to keep the bubble up and running.
This assumes they haven’t stocked enough materials in their fridges to keep it up constantly for months on end.
The middle ground between these basically impregnable structures and achoo and the big bad wolf blew down your house is exceedingly thin.
Even before sorcery, this one could often gain access most bases that rely on anti-climb.
Destroying a base with an avatar crafted on their own altar was a rare and special treat.
On a personal level, this one would like to see a significant increase in defensive options, especially passive ones. Raiding a base should be a touch trickier than face rolling a Darfari Encampment. But all the poor concussed prisoners with jobs, for all their higher stats and better gear are very slow and easily tricked.
That said, Bubbles are… sorta silly.
They don’t hedge out sorcery, but they deflect explosive arrows… How truely fascinating.
The middle ground between inconvenient because it takes more than one stack of incendiaries and bubbled in the gutter could use a lot of expanding, in this one’s opinion.
That said, it is a touch peculiar to expect to win a battle that one doesn’t bother to attend.
PvP is, by nature, competitive.
In this game, it is very nearly anything goes.
If no one from the team bothers to show up during the raid window… Do they deserve to still own real estate there?
This one thinks not.
But regardless of that philosophical stance, this one would appreciate significantly more passive defensive options. At present, if the base isn’t in one of a few select locations and configurations, even if they are well designed (by the standards of this game, trying to port historical fortress designs and principles is an exercise in futility), they are a world of cardboard.