If you feel guilty about stealing other people’s lifes, then don’t play PVP.
Because the whole purpose of raiding is to waste somebody else’s time - the time in real life.

Fair enough. Twas off topic.

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Easy got play pve c???

I do agree they do need other types over servers for pvp like official servers with weekend only raid. Because admins suck too much politics , than small tribe servers for smaller clans/solos. And bring the 10 man clan servers to 50-60 and make the game free at this point you have bazar/dlc/battles passes

I agree with some of the points you made, especially well built bases being able to last longer than one raid time. I think this would make the experience more enjoyable for raiders and defenders.

However you got lucky that they got inside to take your loot, if they didn’t then they would more than likely spam zendesk with some rubish until they got you banned and admin wiped.

The truth is that Funcom want them to easily raid you even if they use any cheat that they can find to do it. Why? Because the less bases there are the better the servers run. But this is madness, why would they do that? Because they want to cut their overheads, shutdown official servers and force players to play on private servers, they will even ban you for doing nothing wrong then email you back to let you know that you have been banned for doing nothing wrong.

So at least you have your ruined base to enjoy. Erm you should probably delete that quick too before someone reports you for building spam because thats a ban :zipper_mouth_face:

It didn’t take me 2 days to get the bricks, I just don’t sit around playing all day. I probably could have had much more than that but that’s not even my point. Nitpicking about how many bricks I can acquire is pretty irrelevant to the point I’m making.

You could easily farm 200,000 hardened bricks and people will still be able to break in your base with ease. At 2 minutes a block, someone could break into your base even if you had 150 layers of foundations thick guarding your loot. The balance of things simply doesn’t exist. Bombs and Explosive Arrows are far too powerful.

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This one would note that with a couple of nearly impervious counter examples, the current PvP definitely favours sword over shield, so to speak.
Unless a vigorous, active player lead defense occurs, many bases might as well be paper maché.

On the other side, we have bubbled roof bases built into some specific locations that, so long as that god bubble stays up, are basically impervious.
The only way to crack those open is to camp the perimeter and slay any of the clan who own the spot before they can bring back more materials to keep the bubble up and running.
This assumes they haven’t stocked enough materials in their fridges to keep it up constantly for months on end.

The middle ground between these basically impregnable structures and achoo and the big bad wolf blew down your house is exceedingly thin.
Even before sorcery, this one could often gain access most bases that rely on anti-climb.
Destroying a base with an avatar crafted on their own altar was a rare and special treat.

On a personal level, this one would like to see a significant increase in defensive options, especially passive ones. Raiding a base should be a touch trickier than face rolling a Darfari Encampment. But all the poor concussed prisoners with jobs, for all their higher stats and better gear are very slow and easily tricked.
That said, Bubbles are… sorta silly.
They don’t hedge out sorcery, but they deflect explosive arrows… How truely fascinating.

The middle ground between inconvenient because it takes more than one stack of incendiaries and bubbled in the gutter could use a lot of expanding, in this one’s opinion.

That said, it is a touch peculiar to expect to win a battle that one doesn’t bother to attend.
PvP is, by nature, competitive.
In this game, it is very nearly anything goes.
If no one from the team bothers to show up during the raid window… Do they deserve to still own real estate there?
This one thinks not.

But regardless of that philosophical stance, this one would appreciate significantly more passive defensive options. At present, if the base isn’t in one of a few select locations and configurations, even if they are well designed (by the standards of this game, trying to port historical fortress designs and principles is an exercise in futility), they are a world of cardboard.

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They should be made less convenient. I rather keep them as-is.

“If no one from the team bothers to show up during the raid window… Do they deserve to still own real estate there?”

The problem with this logic is that there is only a limited window in which players can raid other players, which gives some players an unfair advantage. I work 2nd shift and I could easily raid people all night long while morning schedule people are sleeping, except… I can’t because the game doesn’t allow it.

People can raid me for 5 hours while I’m working, and then when I get off work I can do nothing to return the favor because whoever manages the official servers never thought for a second that life doesn’t revolve around a first shift schedule. The developers also never added raid protection features to grant offline protection or to give customized raid windows.

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You’re right, but not on officials, apparently. Maybe golems will fill in the gap. I dunno… i just watched some videos with ideas.

An excellent point, which this one would much rather see addressed thru a greater variety of raid windows on servers. Some servers can have midday windows, some could have midnight windows.
That way one could find a server that works with their schedules.

I agree that explosive stuff should be made harder to make instead of weaker.

But whenever one clan overpowers another, the stronger clan will have better access to this kind of stuff, no matter how difficult it is to make…

The problem is knowing when to attend.

Eve online used to have (maybe still does) a two-pronged raid window. First the attacker had to pummel constructions so the base would go into lockdown mode. Then there was a 24 hour period during which the construction was invulnerable, enough for the defender to figure out defense was needed. Then after that period was over, the base became vulnerable again and the attacker could finish the job, but the defender had the opportunity to be online at the correct time now that they knew they needed to mount a defense. Alternatively repair the base if there was no continuation attack.

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Already exists to a degree and I loathe to even suggest it but choosing a server outside of your region could afford you that flexibility. Ping on the other hand…

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Time to switch jobs? :stuck_out_tongue:

Yep I share the same opinions and I’ve pretty much stopped playing as well. The raid balance is so bad now…

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I think you make good points. Would explain why the raid balance is so obviously bad now. With the ability to quickly farm bombs and no offline protection, bases are pretty much just pretty decorations at this point.

I still scratch my head regarding when years ago Funcom made a big announcement about their new upcoming DBD feature but right before they were going to roll it out to official servers they said that they needed to pause and make some adjustments. Since then nothing… Your theory would explain why they didn’t roll it out on official.

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