Yeah, it is a shame. But the business reasons for supporting both is sound. You really have to throttle things back to make cross platform compatibility. I’d imagine the console players are often regretful that devs keep pushing so hard on console resources, to improve the game for PC players too.
When you think about it though, once you make a game for a certain generation console, your game is locked in to supporting that console forever. You can make CE2, 3 and 4 and require newer gen consoles, but the current release will always have to be throttled back to the levels that current consoles can handle.
PCs on the other hand… You make a game that supports PC. Well heck, there really is no generation or model, just a general “PC”. System requirements can continue to increase as the game evolves and it still satisfies it’s original support of “PC”.
I wonder, is there any equivalent on console, to the different graphics settings for PC? Ultra, high, low end mode? Could Funcom make more placables and then offer console users lower settings to make it playable?