Then dont build so big or get a series x :stuck_out_tongue_winking_eye::stuck_out_tongue_winking_eye::rofl::rofl::face_with_peeking_eye::face_with_peeking_eye:

why would i downgrade from a 4090 to a console

:clown_face: :clown_face: :clown_face: :clown_face: :clown_face: :stuck_out_tongue_winking_eye::stuck_out_tongue_winking_eye::rofl::rofl::face_with_peeking_eye::face_with_peeking_eye:

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That would be me. What is this issue you have with the way others play the game? I’d say you are lucky I’m not one of the code of conduct enforcers.

When I was still on a public server I ran around with my wooden hammer checking every base I found going to and from gathering/quests/challenges. Any one with a time with less then 72 hours on it got marked on my map, with the decay date.

Really wish you could take abandoned thralls or they would wander off 48 hours after the base decays. Be running around and find refugee camps every where.

I’d like to see it pushed back to 2 weeks myself.

No, the guy actually was a jerk. I had dealings with him prior to this and he was clearly out to “make me pay” for whatever. He was actually emoting and taunting me when he saw me, knowing full well what he was doing, then proceeded to raid my outpost WHILE I WAS REFRESHING what was left of my main base, because he knew I couldn’t get to it yet. So please don’t assume anything, nor try to comment on my posts like you think I’m ruining your day with my words. You didn’t like one of my topics, fine. Leave it there. It’s seriously feeling like you’re following me around and nitpicking me. I can leave topics and discussions where they are, why can’t you? Please don’t respond to me if you have nothing nice to say.

If I was looting your decayed base and you came at me with this ahhhh ummm attitude, I’d do the same thing. “ya snooze ya loose”.

I’m saying you could refer to your fellow players with less derogatory terms. The issue WE are having is YOU belittling your fellow players for the way they play. I might imply, but I draw the line at blatant personal insults.

That is as nice as I get.

You have no idea how I was taking to him. I was kind and tried to make peace with him. He was in the wrong. Please stop with your responses and assumptions. You took one topic wrong and suddenly you’re trying to go to war with me. I have made no insults in your direction, nor in any other person’s on this forum. Kindly please leave me alone if you don’t like me as much as you say you do. I have no desire to argue with you.

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Yes most serial refreshers will likely still refresh twice a week, I do it on 2 servers at the moment, I still play though it is currently on testlive to check out the stuff coming in chapter 3, however the 10 days decay timer probably does make a difference for casual players, especially those that maybe only have one day at the week to play :slight_smile:

You keep saying that people don’t know what they are talking about because they don’t play on Xbox, pc players also share servers with Gamepass for pc players, and I don’t really see the problem you are talking about?

Yes I have also been playing this game in early access since beginning of 2017, does that mean that I know what I am talking about?
I mean yes I have a lot of experience especially about how the game was through its stages, but on this topic, not really, I just have an opinion, nothing else.

And about opinions… I’ll get back to the “roam the servers to clean up decayed bases” a bit further down :wink:

Yes we see that too on pc servers, but the vast majority of those players never get much further than building a simple hut around noob river, if it decays in 7 or 10 days, makes absolutely no difference to me :slight_smile:

I’m not sure how much of a difference it makes, I also sometimes have a period where I refresh, I have a schedule for that which is every Wednesday and some day in the weekend, for me when I just refresh, it doesn’t really matter if the decay timer is 7 or 10 days, but it does matter if I am going on a small vacation or are in other ways away from my computer outside Summer and Christmas periods, also I think it matters for those that don’t have much time to play other than maybe once a week :slight_smile:

If they break the rules then report them, otherwise I have a hard time seeing that 7 or 10 days decay timers will do much difference, except for 3 more days you have to look at them :wink:

And that is your right to do so because the game allows you to do it, however that may also mean that some consider you a griefer, that is alright too as long they keep it to themselves :slight_smile:


New Players(perhaps during free periods)

Having a lot of bases waiting for decay from players that was there during a free period can feel a bit annoying, but new players no matter if they stay or not also makes a server feel alive.
They are busy running around harvesting and generally exploring, asking questions in chat, to me they make the server feel much more alive than being obnoxious.
Yes they might leave again and it takes some time for their bases to decay, but while they were there, they added some life to the server, much more than the level 60 players that has been there for a long time and mostly have everything they need :slight_smile:

Decay and loot from it.

Now this is where I may not find much common ground, but in my opinion, especially on pve servers, looting decayed bases should not be possible, it actually was like that some time ago, but for some reason Funcom decided to add that mechanic to pve servers too.
I mean what purpose does this mechanic actually serve other than some hate between players and attract people that rather search for bases to loot so they don’t have to actually go out and get the resources they need themselves?
Also I think it adds to the problem with overbuilt servers since a lot may be built from looted materials!

Heck I would even go as far as saying that decayed bases shouldn’t be lootable at all on any official servers, not even pvp, in my opinion it is a bad mechanic!
Looting through raid on pvp should off course still be a thing, but only if the item you want to loot gets destroyed instead of it losing stability because the floor or whatever it sits on got demolished, this could add a bit more thought and strategy into raids to get to the precious loot, don’t know if it be done, but it could add some challenge to raiding :slight_smile:

Heck I would go even further and wish that all official servers had a maximum lifespan before they got wiped and everyone would have to start fresh.
This could for example be once a year where half the servers in each region got wiped right before summer and the other half got wiped right before Christmas, this way you wouldn’t risk joining a server shortly before it is being wiped, this would off course mean that servers should show the amount of days left before they got wiped in the server list.

I know my idea most likely won’t be popular, but this is how I truly feel.
Too many people feel attached to what they have gathered for years, some servers have bases that have been there for… almost forever.
And while server databases probably do get cleaned once in a while, but likely not to the extent of a fresh server database.

Anyways, I think I added my 2 cents a few times now, time to move on before people come running with tar and feathers to help me on my way :grin:

I guess I should also preface this as I don’t pop off bases that I see activity on like base revisions because that’s just harsh. I will if I see urban spawl coming and i have the opportunity to remove it, I will but if they are conscientious with their building and tearing down and rebuilding up, I keep those folks happy because the game needs more of them.

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We obviously have wildly different definitions of “grieifer”.
Is it opportunistic? Sure.
Did I log in every day to see which bases on my map were ready to decay? No.
Did I check my map to see if there were any bases decayed near a route I was taking? Sure, I might need to bring a bearer.
Should they change it? Don’t care. Rather they shorten the thrall decay timer.

Griefer may not be the best word, but it is what most people use when they spot some that often run around with a hammer in their hand checking bases for decay status.
However I sometimes see people discussing them once they are not online anymore, I try to avoid those discussions but sometimes fall into the pit… Sorry I am not perfect :joy:

I don’t know how widespread this phenomenon is, but on an official server I play on there is a certain clan that comes from a certain country, far away from EU where I am, and I have never seen them harvesting or generally playing, but I often see them either building a new magnificent outpost close to where a base recently decayed, I have to admit they do build rather well, it looks good, but it is just for show like their 20-30 other outposts around the map.

They are mostly active around server restart in the early mornings unless there is a big base that is about to decay, then they often make small hut or platform with tons of chests ready to be filled with loot.
I once saw them actively looting a huge base so I decided to help them by demolishing the entire base at once, you should see them, I don’t think I was particularly popular among them, some wrote something with signs in chat that I didn’t understand, but I guess it wasn’t sweet words :joy:

My point is, I don’t care what you or others do, I am not trying to say that you are a certain person, I am just trying to say that while you see yourself as an opportunist others may see you as a griefer, at the end of the day you are not doing anything wrong, it is a game mechanic that while it sort of contradicts actual pve play is still a perfectly valid option, it is just a way of playing the game within the rules and mechanics :slight_smile:

Then they would be wrong.

Greifer
A player, typically in a multiplayer video game, who does not play to win, but to cause as much greif and frustration for the other players as possible, even to the of their own success in the game.

Being opportunistic is not greifing because it is play to win. Even on PVE.

What exactly does a win look like in a game where it’s continuous play? If the game cannot have a win if it’s continuous and nonending and therefore any action that is against other players can be viewed as “grieving” by your definition.

One could actually argue that it is only through griefing that you can truly beat your opponent as the game allows players to continue endlessly and only through psychological exhaustion, does a player leave. That can come from loosing all previous work (raids, decay) ,presented with an unwinnable challenge (nomadic PVP, overwhelming the server), or just being annoying…but it’s all grieving the other player.

If you are entering PVE with the idea of competitive game play, then that is an issue right there that you are just a griefer entering into a zone that was supposedly not to support such efforts (unlike PVP where it’s accepted gameplay)

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Funny I thought you won PVE buy building the biggest most elaborate base using the most content? You win by bringing the server to it’s knees.

No you win by completing all the quests.

Don’t be obtuse, it’s not becoming of you.

No its fine at 10,thx and have a nice day!

So anything outside of those quests are grieving, right? By the definition you posted, right? This isn’t about being obtuse, this is getting to the actual root of the problems with this type of game that we all see.

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People saying 7 days isn’t enough because they are casuals are such full of crap. You can literally remote log on from your phone while taking a dump and have your timer reset and still have plenty of time for tiktok.

Wow that sure was very helpful… Or something! :roll_eyes:
You don’t know what level of computer knowledge players have, or even what their life consist of when it comes to daily tasks, just because something is easy for you doesn’t mean it applies to everyone else :wink:

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If you can survive a night in Conan I am sure you can use a feature literally built right into your Xbox.

You don’t need every day, literally seconds once per week…

Better solutions to this problem include…

A better server.
A hard cap on server wide building piece count.
Don’t design a PC game to also operate on Console’s because it’s greedy and limits them both to each other’s specifications.

Frankly, there should not even be a decay timer. Arguing for it is like a slave arguing for his slop when he could be eating a Lasagna instead.

There are much better ways to deal with the problems of over-building.

Decay is just an ez/blunt/thoughtless solution, therefore it is cheap, therefore it is used, because people like you like to eat slop.

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