Yes the server load affects thralls performance, BUT it affects the hostile mobs in the same way though, so it’s not like it only ruins your thralls, just ruins pve in general. On my private dedicated where I play solo all the mobs and thralls are aggressive and while their pathing and AI is bad, they can perform as well as is possible with CE’s code, they are fully predictable and manageable (definitely not always fun, but the game is what it is).

Now, when playing online, potentially on modded servers, with other players? Oh boy, I simply don’t use thralls for combat there.

It’s pointless, even a decked out berzerker will not be effective compared to a player when the AI is constantly pausing or running in the opposite direction. And since mobs are affected too it’s really easy for the player to kill anything, even with a stupidly high ping in the 200-300 range (a ping that is caused by the server CPU load, not networking: I can still ping the server’s ip address at 20ms even when it says 300ms in the game). Who needs thralls when the mobs can’t even fight back?

But the solution to that isn’t to give the thrall god tier stats (honestly they already are super strong stats wise), it’s to improve the game code (for the devs to do) OR play on servers with good hardware and a tiny player count.

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