In fact, you are absolutely right. Funcom is really just like the Chinese proverb says, “Treat the head for a headache and the foot for a sore foot”, but never find out the main cause of the disease.
From every update, you will find that in the thrall system mode, only the interface settings are different, but the AI remains unchanged.
Let’s return to my main expression. Before a long-term plan to modify the thrall AI appears, the emergence of Commander Bakt-Nimlot (with high experience points) can temporarily solve the problem of players’ wasted time and effort after the death of high-level thralls. To reduce unnecessary waste, and after the thrall AI is improved, I fully support removing Commander Bakt-Nimlot (with high experience points), because accompanying the thralls to grow is more interesting and informative, just like watching your own children grow up.