I disagree.

When a mistake or bug happens, they’re inclined to want to fix it. When they change something intentionally, they’ve already spent dev resources creating it, and they probably want the game to work the way they went for, so they’re less inclined to revert it.

So the Nemedian foundation thing: Changing how the foundation aligns was intentional. The consequences of losing stuff placed on top of said foundations was not. So when fixing things, they’re less likely to change the way the foundation aligns, and more likely to fix the stability issue.

But at least we’re not working in law enforcement. Over on that side, the question of intent is kinda more important.