This one must respectfully disagree. Legendaries don’t invalidate steel, hardened steel, ancient, and star metal tiers.
The marginal difference between quality of those tiers (and possibly the absence of one’s preferred weapon type from a given tier) invalidate a couple of them. For the most part, they are a waste of skill points.
Figure in how easy it is to just put a thrall on the wheel to get a star metal or hardened steel weapon and suddenly Steel and Ancient are basically trap choices.
Hardened Steel is kept viable by it’s utility to be upgraded to Black Ice weapons (for some weapon types) or delved (Siptah only).
Star Metal is likewise viable as the highest tier option for several weapon types (exiled lands).
Steel and Ancient weapons are a waste, even at x1 xp rate, steel will be crept out of relevance too soon to waste the points on and ancient isn’t even an option for many weapon types. Even then, they are mediocre gear that is meant to be grown out of.
Legendaries, being entirely RNG dependent, cannot reliably provide one with the weapon type they want. Which is why what comes out should make the effort worthwhile.
Choice is what will keep craftables in concept viable.
Furthermore, being able to repair legendaries is RNG dependent, either in finding the kits, or finding the named blacksmith that can make the kits.
While this one strongly agrees that some world bosses are a joke for experienced players, that’s a function of a game that has had these bosses for half a decade, and that their elimination has become trivial due to familiarity and their only threat to a seasoned exile is due to lag. That’s a problem with the world bosses.
Oh, and in at least a few cases an absurd over estimation of the combat effectiveness of knives. But that’s a different topic.
More ancient weapons should be found in ancient ruins. Honestly, if it weren’t already in the game, this one would suggest excising the ability to craft ancient weapons and leave them as the treasure tier weapon. Alternatively, have their crafting be learned from a book or obelisk. But that ship has sadly sailed.
Also, this one suggests that thralls come off the wheel naked and unarmed. The bonus weapon seems a bit much.
So, while acknowledging the concern that certain craftable weapons tiers are skippable junk, this one does not believe making already under performing gear that is a hassle to acquire even junkier is the solution.
One will absolutely grow out of steel, ancient, and Hardened Steel gear. Only Hardened Steel has an end game utility other than a trip to the dismantling bench. One shouldn’t grow out of Legendaries.